PPl, do you think about making groups of DRS and his difficult? I see that is quite hard making groups and quite hard finish this instance in savage. DO you think this instance will be nerf in the future??
PPl, do you think about making groups of DRS and his difficult? I see that is quite hard making groups and quite hard finish this instance in savage. DO you think this instance will be nerf in the future??
either it gets nerfed or it gets abandoned. There is no good way to get organised without third party help like discord. And with new content, people we move away from it anyways. And rightfully so imo
Hi there,
To get a group you need to join various discord that aims to progress DRS.
Problem is that many actually cleared it so you're a bit late to the party.
Good news, it will be indirectly nerfed through new Bozja actions that will be much stronger than what we have right now.
DRS itself is far from difficult, with the new action you'll be able to complete it with 24 players or to roll on it with 48 players and the new actions.
Yoshida mentionned that it will remain the most difficult content across the Bozja series.
Last edited by CKNovel; 04-25-2021 at 02:10 AM.
Not only that but the reward structure is downright abysmal. Unlike BA, which had multiple sellable drops, DRS is a massive gil/time sync in terms of getting fragments as it drops a paltry amount. And once you clear a single time for the Cerberus, there is no reason to keep going unless you like titles.
It basically has no staying power beyond the enjoyment of the fights themselves. Which is a shame because they are good fights. But even the best designed content will get repetitive over time.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I imagine it gets completely forgotten about and buried just like Eureka.
The problem that I have with with it is, unlike BA which has a lot of nice drops you can sell, there's hardly any reason to go back into DR after you get Cerebus. (Which the orginal way to carry people on your mount was in their mouths, mad they didn't go with that) The judge gear isn't worth the effort, either. Then because there's no reason to run it again, less and less people are willing to help new people run it. I think they have some good ideas with this but as it stands it just doesn't really work.
Some people don't like this but... ... Eh.. lol, I really appreciate and strongly encourage and continue the rolling mountain design to pretty much everything but ultimate in the game. Where basically stuff is hard ish to hard, at the start, and then over time, and particularly lack of attention, gets easier and easier. In this way nearly all types of players get to enjoy said content. Whether it's the harder core, medium core, casual, hardcore solo player, no time duo player, to the I want to oversync faceroll it easy solo player.
So hope this continues into bozja as well, but specifically with attention to participation. There is no point making it hyper solo easy when people are still actively doing the content (in an open way at least, I wouldn't count one FC or a group of bots as 'alive' content at that point, it should be something you can sort of group into). But once it's not, I'm all for the nerf hammer slamming into it.
Last edited by Shougun; 04-25-2021 at 03:37 AM. Reason: holy phone autocorrect Batman
Oh yeah, that was not the intention of my comment. I want things to be challenging on content. The problem is it also needs to be rewarding, which DRS isn't (at least imo).Some people don't like this but... ... Eh.. lol, I really appreciate and strongly encourage and continue the rolling mountain design to pretty much everything but ultimate in the game. Where basically stuff is hard ish to hard, at the start, and then over time, and particularly lack of attention, gets easier and easier. In this way nearly all types of players get to enjoy said content. Whether it's the harder core, medium core, casual, hardcore solo player, no time duo player, to the I want to oversync faceroll it easy solo player.
So hope this continues into bozja as well, but specifically with attention to participation. There is no point making it hyper solo easy when people are still actively doing the content (in an open way at least, I wouldn't count one FC or a group of bots as 'alive' content at that point, it should be something you can sort of group into). But once it's not, I'm all for the nerf hammer slamming into it.
I was just speaking in general but I absolutely understand that desire, that's why I listed multiple types of people. The intent isn't meant to go from 1,000 to -500 instantly. But slowly the content adjusts due to demand, and at a certain point that means it will also require less people and so forth. Improving rewards first makes sense in terms of the steps of 1,000 to -500 lol. Especially as this content is still going to be the active content till the very soon to be end of expansion (nerfing too quickly would just get people waiting with nothing to do sooner).
Last edited by Shougun; 04-25-2021 at 02:39 PM.
From what I understand there wont be any nerfs to DRS but rather players are going to be getting some boosts in damage with a prestige-esque system come 5.55. After hitting the new rank cap in 5.55 players can basically continue leveling beyond the cap and that should greatly increase their overall damage in Bozja content. So yeah, this should make DRS a bit easier to not to mention we will also be able to run it undersized, I think it a minimum of 24 players come 5.55 as well.
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