Lack of an instant cure spell is not game breaking -- but since White Mage is mainly expected to heal and keep the party members alive, having one instant cast heal would be a welcome addition, IMO.

Quote Originally Posted by Leoheart View Post
What situations are you getting in to struggle to cure people?
Usually in Cutter's Cry and Aurum Vale where your party can get overrun by monsters -- either all the soldier ants that spawn around Princess or Chimera, or because the standard tactic is for the tank to pull all monsters from a room into one area and let the Black mages AoE bomb them.

Fairly often a Black Mage or White Mage (after a heal) will draw hate from multiple enemies and quickly go from full HP to dead before anyone can sub-target them and get a cure spell cast.

The pulling & bombing situation can be avoided by simply not doing it -- but that means no more speed runs, nor the rewards that are only obtainable that way.

Anyway, for me it would be a "nice to have" but not a "must have".