Considering DPS is also part of how tanks generate enmity, a DPS boost for PLD would not hurt. It would also make soloing less of a pain on GLD/PLD.
No. All that does is encourage people even more to stack BLM for hard content, and force the devs to balance content with the possibility of people stacking BLMs. Bring MNK and DRG and any future damage dealer to BLM's level? Sure. Make BLM the king of all DPS? No.THM and BLM needs a slight increase in damage and should remain the top of the list for DD, and be a true blm not a mixed half bagged version.
Support is a word that is tossed around here too much. DPS with a buff/debuff or two built in is not impossible. It might even help with the party diversity issues we're currently having. Not to mention the majority of the Final Fantasy jobs are damage jobs. I wouldn't aim to reduce them to "support"; it never leads to anything other than a bunch of disgruntled players.Need more support jobs with better supporting abilities.
@ChiefCurrahee: I favor option 2. Though if enmity doesn't decay when taking damage, then that's part of the problem as well. Higher damage taken equalling higher enmity lost may balance out WAR's enmity gain. At the same time, PLD is still lacking in certain aspects. The fact it has no AoE sword skill being one (I felt this recently when we were levelling on mobs that came in groups and I had a real hard time holding them on me because outside of Rampart I had nothing to hold hate with outside of target swapping and praying the party was focusing on the right mob); even moreso when GLA used to have Circle Blade.
The job also needs enmity modifiers to its actions, or as you suggested, traits that increase enmity gain. The devs may love stuff like +Enmity on gear, but that part of the item budget could be better-spent on ACC, not to mention STR (which is supposed to be one of PLD's main stats). It's taking up space for more valuable stats, which I feel does little to help in the end.