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  1. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by kazaran View Post
    Increase enimity generation but not damage on jobs that have high defense, it shoudl be lowered, war is unbalanced, but that is beign adjusted. SO expect a decrease in damage.
    Considering DPS is also part of how tanks generate enmity, a DPS boost for PLD would not hurt. It would also make soloing less of a pain on GLD/PLD.
    THM and BLM needs a slight increase in damage and should remain the top of the list for DD, and be a true blm not a mixed half bagged version.
    No. All that does is encourage people even more to stack BLM for hard content, and force the devs to balance content with the possibility of people stacking BLMs. Bring MNK and DRG and any future damage dealer to BLM's level? Sure. Make BLM the king of all DPS? No.
    Need more support jobs with better supporting abilities.
    Support is a word that is tossed around here too much. DPS with a buff/debuff or two built in is not impossible. It might even help with the party diversity issues we're currently having. Not to mention the majority of the Final Fantasy jobs are damage jobs. I wouldn't aim to reduce them to "support"; it never leads to anything other than a bunch of disgruntled players.

    @ChiefCurrahee: I favor option 2. Though if enmity doesn't decay when taking damage, then that's part of the problem as well. Higher damage taken equalling higher enmity lost may balance out WAR's enmity gain. At the same time, PLD is still lacking in certain aspects. The fact it has no AoE sword skill being one (I felt this recently when we were levelling on mobs that came in groups and I had a real hard time holding them on me because outside of Rampart I had nothing to hold hate with outside of target swapping and praying the party was focusing on the right mob); even moreso when GLA used to have Circle Blade.

    The job also needs enmity modifiers to its actions, or as you suggested, traits that increase enmity gain. The devs may love stuff like +Enmity on gear, but that part of the item budget could be better-spent on ACC, not to mention STR (which is supposed to be one of PLD's main stats). It's taking up space for more valuable stats, which I feel does little to help in the end.
    (0)
    Last edited by Duelle; 05-08-2012 at 07:47 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)