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  1. #1
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1

    More explicit, dynamic tooltips (Popup Info)

    Hiya folks,

    I would like to propose more detailed tool tips for the 2.0+ interface. These tool tips would be more transparent to the game mechanics and may provide estimates on what to expect from a stat or ability.

    Examples:

    Hovering a mouse over the Accuracy attribute might display the chance to hit an enemy of the same level.

    Hovering the mouse over the Damage attribute (not yet present) may display the average damage you may perform on an enemy of the same level.

    Block, Parry, Critical Rate, Enmity, or other areas as well. Block that may factor in your Dexterity, Shield, Traits, and active abilities will display your chance to block.

    Critical may display chance to critical, critical damage bonus, and/or chance to prevent critical hits in a percentage as well.

    Or an ability like Cure, we might see a dynamic tool tip such as the expected amount on Cure. This would factor in our level, healing magic potency, and/or any other factors.

    Or on Aero, we might see the chance to bleed and/or the expected bleed damage we will be causing as a result of our enfeebling magic potency or other such factors.

    Or the expected damage (or accuracy penalty if applicable) from Heavy Shot and Piercing Arrow. i.e. Heavy Shot deals 200% weapon damage. Piercing Shot deals 150% weapon damage and ignores defense by 30%.


    If it is not an interface limitation for 2.0, I would like to see this present.

    I reason that there are some dedicated players out there who will find a formula or set of standards that the community will begin to adhere to. But it would be nice to have some expectations of how effective these abilities would be even without their extensive testing (and I thank them for going those extra miles on testing this).

    I believe having this level of transparency built-in will increase the overall player confidence when they look for materia or looking for new gear.

    Thanks in advance.
    (2)
    Last edited by Fiosha_Maureiba; 04-25-2012 at 06:02 AM. Reason: examples in a hidden box

  2. #2
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    This thread deserves a bump. I completely agree with the OP. I remember my other MMO's we would do some math work on damage output and such against mobs. It also allows us to see which stats work better and which doesn't.
    (0)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  3. #3
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    This feature is kinda nice but everything depend what you are fighting. Example you can fight a marmot lvl1 and have 100% acc but when you fight Ifrit you have 85% acc. It will be really hard to do what the OP is asking
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  4. #4
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Myrhn View Post
    This feature is kinda nice but everything depend what you are fighting. Example you can fight a marmot lvl1 and have 100% acc but when you fight Ifrit you have 85% acc. It will be really hard to do what the OP is asking
    In a certain MMO (not gonna say) the point of reference was a mob that was the same level as your character. Although not sure if this game's mechanics have a 100 % acc on a mob your level.
    (0)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  5. #5
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    That certain MMO must be very simplistic then, because usually other things are taken into account aside from level in order to calculate those things.

    I don't think this suggestion is feasible.
    (1)