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  1. #41
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TaleraRistain View Post
    But this seems to be a failure of their QA who normally handle these things. Whether he took the wheel or not, the content still should have gone through the normal QA processes.
    Agreed. I'm not saying that the dev team or even the QA people are always going to think of every single outcome humanly possible, because that is an almost impossible task, but for a game that prides itself on accessibility they kinda let this one slip through the cracks, which honestly does surprise me.
    (8)

  2. #42
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Vahlnir View Post
    Agreed. I'm not saying that the dev team or even the QA people are always going to think of every single outcome humanly possible, because that is an almost impossible task, but for a game that prides itself on accessibility they kinda let this one slip through the cracks, which honestly does surprise me.
    You would have thought that after Mt Gulg they might have considered their choice of design, but apparently not I've made peace with it at this point, though my problem is rare.
    (2)

  3. #43
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,553
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vahlnir View Post
    Agreed. I'm not saying that the dev team or even the QA people are always going to think of every single outcome humanly possible, because that is an almost impossible task, but for a game that prides itself on accessibility they kinda let this one slip through the cracks, which honestly does surprise me.
    Makes me wonder how much input the team responsible was allowed to have. We use outside consultants at my company sometimes, but the QA process always goes through our established internal procedures and checks. Because we're ultimately responsible for the quality of the final release.
    (3)

  4. #44
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SomeRandomHuman View Post
    May I recommend giving this a try:

    If possible hook your laptop/pc up to a tv where you can sit a little farther away from the screen. This has helped me personally with motion effects like the elevator. Then as mentioned prior, the tinted gunner glasses or the identically functioning feature may help with the flashing colors.

    Yoshi P and his team are generally pretty good about things like this but Yoko Taro did take the lead for the Nier Raids. I'm sure if this gets forwarded that they'll try to tone back some of the problematic effects.
    I play on my ps4 so I'm several feet (approx 5-6 feet) from my tv screen plus I usually play during the daytime when there is alot of light, if i play in the evening, i have alot of lights on. I only played the Breach once but didnt have any sight or motion sickness issues with the exception of trying to read the mechanics 6 feet away. I usually just following everyone...lol.
    (1)

  5. #45
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I know some people have had issues with certain intensities of colour in game. I always play games with my Nightlight mode on (Make everything a slightly amber tint to reduce strain on my eyes)

    But if it does bother you, I'd suggest speaking with a doctor and possibly show them the fights on youtube to say why it's bothering you exactly and see what they say.

    Also a lot of the effects used in the raid were also in Nier Automata, and many games usually have a warning and to speak with a doctor if something like this happens. My mom actually couldn't play tetris anymore due to her own epileptic issues
    (3)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  6. #46
    Player
    Rosenoire's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Galqar Haragin
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Given how many people are reporting issues with this particular raid, is there a thread we could post on to bring it to the devs' attention?
    (2)

  7. #47
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    When you try to imitate Wildstar's raids you also imitate the motion sickness that occured there x)
    (1)

  8. #48
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Newer content can make you dizzy just because of how much stuff goes on outside the actual arena so your forever spinning ypur camera round to try and see everything. It's not exactly fun.

    Simply being able to zoom out further would help reduce alot of that I feel. As it reduce the amount of camera spinning you need to do to try and see things

    As for the color blindness thing someone mentioned. What exists in game is actually pretty good for the most part. And it does help a lot. However they could do more definitely. Sometimes I struggle in Castrum because the water ice and thunder orbs can all look the same color especially with all the other effects going off. It,d be cool if they were more distinctive.

    Ironically theres a boss in one of the 50 dungeons. Might be wanderers hard I don't actually recall. But he does that sacred standard thing. And I find that mechanic is well designed because even if you can't identify the colours they're all still easily identifiable by shape.

    It would be nice if more of the games mechanics followed that example. Make the orbs in castrum a different shape or put distinctive markings on them. A big water drop on the water one. A snow flake on the ice one, a thunderbolt on the lightning one.. make them more distinctive than just blue blue and blue.

    They do admittedly have very faint auras but they can be hard to see when you have Doton circles healer bubbles, giant bahamuts and lots of explosions going off.
    (5)

  9. #49
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rosenoire View Post
    Given how many people are reporting issues with this particular raid, is there a thread we could post on to bring it to the devs' attention?
    This one. If it stays active with reports of different people feeling nausea/strain/dizziness/headache it should be noticed.

    The only other way will be for a higher than normal number of people to drop and leave when they get it randomly - which shows up in metrics and causes an investigation.
    (7)
    やはり、お前は……笑顔が……イイ

  10. #50
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Too much white overall fatiques my eye.
    There is deffinetely something that tires my eyes during this raid.
    (8)

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