Honestly all they had to do was add the MP gain to all the Aetherflow abilities and Energy drain becomes pretty pointless. As it stands now it's a sh!t spell at 100 potency.Im still angry at how ridiculous it was to remove Energy Drain without altering the way Scholar functioned at it's core. It was literally a key component to how the class worked and they ripped it out on a whim. Then they had the nerve to nerf it's damage after begrudgingly giving it back because clearly they still hate it and anyone who plays Scholar judging by their lack of response to the fairy Ghosting Healing Abilities for this entire expansion.
Ruin 2 could easily be our weave spell at double the potency of Energy Drain.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Ruin II is our weave spell and the fact it is double the potency of current Energy Drain is why it rarely sees use outside of movement. It needs to be at least 5/6ths of our current and future filler spells to be worth using as such irrespective of ping. Personally I would like to see Energy Drain’s potency rebuffed then indirectly nerfed by the tax of using Ruin II (and maybe by having Aetherflow healing actions contribute to another damage oGCD to weave in the future) as its far more fluid and efficient given how much SCH relies on weaving windows to function properly now.
I honestly don’t like dissipation because you only use it with gcd. Sch is very ogcd dependent. I also don’t think aetherpact should be tied to the the fey gauge. All I ever wanted was for the faerie to heal whomever I wanted and not embrace all over the place. Aetherpact is perfect for just healing that one person and it has to be tied the fey gauge… just lower the potency a little then let it become a regular gcd continuous regen/barrier every few seconds on anyone we choose. Also I hope we get to summon both feo and Titania. Would be so neat.
That's why Dissipation is strictly for emergencies with a magic potency boost for stronger shields (and physick) until Lily comes back to give out filler recovery again. Indom and Lustrate specifically have quite a high potency to them already so the extra 20% isn't necessary for them in that time since under all situations except an ill-timed Superbolide or heal check (like say Shinryu's "allied adds") they serve their purpose for a strong physical heal.I honestly don’t like dissipation because you only use it with gcd. Sch is very ogcd dependent. I also don’t think aetherpact should be tied to the the fey gauge. All I ever wanted was for the faerie to heal whomever I wanted and not embrace all over the place. Aetherpact is perfect for just healing that one person and it has to be tied the fey gauge… just lower the potency a little then let it become a regular gcd continuous regen/barrier every few seconds on anyone we choose. Also I hope we get to summon both feo and Titania. Would be so neat.
But Adlo and Succor especially are the buffer for her being gone once your stacks are gone, much like using Fey Illumination for the same benefit.
Well, at least I'm trying...
I honestly don't know if they could ruin it anymore than they already have. It was my absolute favorite job from ARR all the way through Stormblood.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)
Once the SCH is comfortable enough, they can utilize Dissipation for more Energy Drains (half joke here) & the need for mobility in movement-heavy phases. But I understand why some would keep it as an emergency button. Losing the fairy for full 30s (something that I also don't like) while also being locked out from using any of fae-related skills requires some planning ahead of time.That's why Dissipation is strictly for emergencies with a magic potency boost for stronger shields (and physick) until Lily comes back to give out filler recovery again. Indom and Lustrate specifically have quite a high potency to them already so the extra 20% isn't necessary for them in that time since under all situations except an ill-timed Superbolide or heal check (like say Shinryu's "allied adds") they serve their purpose for a strong physical heal.
But Adlo and Succor especially are the buffer for her being gone once your stacks are gone, much like using Fey Illumination for the same benefit.
Something that got me thinking about Dissipation recently is how I only joined Frontline for the first time few weeks ago as a SCH. Their PvP version of Dissipation actually expends SCH's Fae gauge for a self buff to their healing actions and giving them 1 extra charge of either Indom or Lustrate to throw. Sure, PvP SCHs do not summon their fae, but I wish PvE version of Dissipation actually interacts with our fae gauge; preferably spending them because as it stands now we tend forget about fae gauge completely so that they either: (1)Let them run out cause we forgot to untether our fae, or (2)Overcap them for considerable amount of time due to lack of usage.
That being said, if they actually do that, the lv60 Dissipation will need some rehaul or possibly swapped with Fey Union so that SCH gets their Fey Union much earlier. This would also mean SCH accessing their fae gauge system far earlier in their progression.
Juggling Aetherflow between healing and dps is what Square Enix finds problematic and the veteran Scholar players find fun. I would like to see Aetherflow get pruned from the host of abilties tied to it personally. Idealy I think Aetherflow should only interact with Lustrate, Energy Drain, and Bane (even if we only have the one sad DoT but hopefully we get all of them back). Excog, Indom, and Sacred Soil already have cooldowns and they could function even better without spending Aetherflow to trigger them. This means if someone wants to be a pure dps and use every charge of Aetherflow on Energy Drain they still have their important abilites in Excog, Indom, and Soil. This would mean both more healing potential and dps potential as Aetherflow wouldnt be split across so many actions and mistakes with spending too much Aetherflow wouldnt be as costly. The only thing I would change is Recitation since it wouldnt be replacing the aetherflow cost of abilties that no longer need it. I would make it lower the cooldown Soil, Indom, and Excog by maybe 5 seconds when activated.
I'm not sure if that would make SCH any more interesting for me. What appealed to me was the tactician part of it, looking at your available tools and deciding the next several courses of action.
"Do I need to spend a GCD to shield this or can we survive it regardless? Should I use my party mitigation here or on the next mechanic, which of these deals more damage? How much time do we have left until the next aoe and can I safely use my aetherflow for dps here or do I definitely need to keep a stack?"
There was a risk and reward to weighting your options, deciding on an action and seeing it play out. Did you plan correctly or did you screw up? Aetherflow usage was part of this when SCH's options were more limited, if you used it up too early then tough luck, the dps you may have gained earlier is now gone because you need to resort to GCD healing, if that can even save you. (And since I was never a healer main I made the wrong decisions regularly)
Part of this has already been removed by the current healer design but removing most abilities from the Aetherflow pool takes even more of that aspect away, because you know you can just blow them all on dps and still have enough tools available for whatever may come.
It feels good when your plan works perfectly and you are rewarded for it, if there is no chance of failure then it quickly becomes stale because you're just going through the motions...this can be said about a lot of jobs and a lot of content though.
Looking like there could be a possible Smn overhaul in works, something about lack of egi glams haulted for some major Smn changes. That being said, its possible Sch could follow suit, maybe an improved pet system or doing away with pets altogether? Either way it at least seems like something is being done.
I assume this will be the famed split between ACN/SMN and SCH YoshiP wanted to implement.Looking like there could be a possible Smn overhaul in works, something about lack of egi glams haulted for some major Smn changes. That being said, its possible Sch could follow suit, maybe an improved pet system or doing away with pets altogether? Either way it at least seems like something is being done.
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