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  1. #1
    Player
    Keftenk's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Will Ifrit and Moogle weapons be "fixed" in 1.22?

    From 1.19:
    Quote Originally Posted by Bayohne View Post
    We have been hearing lots of feedback regarding the Disciple of Magic weapons from Ifrit, so we are planning to make adjustments based on your feedback to both current and future weapons, as well. Keep it coming!
    From 1.20:
    Quote Originally Posted by Rukkirii View Post
    Good news! I let the dev. team know your concerns about the DoM Primal weapons added effect only activating when you melee. They let me know they are looking into having the added effect activate when using physical AND magical attacks.

    /happydance
    And with 1.22 tomorrow, we've yet to see the "fix" that the Dev team was "looking into". Did they decide not to make mage primal weapons make sense or are they still toiling away with obvious ways to make them work?
    (4)

  2. #2
    Player

    Join Date
    Apr 2012
    Posts
    69
    Have all the changes coming in 1.22 been listed somewhere? Perhaps you'll log on tomorrow and find your concerns unwarranted.
    (0)

  3. #3
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
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    Uldah
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    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Perhaps. We will see I guess in a days time luls.
    (0)

  4. #4
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    They didn't give a time frame for this fix. Looking at the comments if we don't see it this patch (then it might be a 1.23 or 2.0 fix) but we'll see when they release the notes tomorrow.
    (0)
    Work To Game on YouTube [Guides, and More]...
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  5. #5
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    they did make changes in 1.20 they upped the attack and magic attack from 20 to 30..... cuz that was why we were so mad.... the extra 10 matt makes up for the other useless stat for mages......
    (0)

  6. #6
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
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    Uldah
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    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shosasosa View Post
    they did make changes in 1.20 they upped the attack and magic attack from 20 to 30..... cuz that was why we were so mad.... the extra 10 matt makes up for the other useless stat for mages......
    And then they said they were going to update it even further. Hence the second quote.
    (0)

  7. #7
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    the point was we made perfectly clear in 1.19 that the additonal effect on the primal weapons was pointless for mages cuz we dont melee.... so they respond by giving everyone (not only mages with the useless stat) more attack...... then we make it even clearer again in 1.20 that we werent complaining about the stupid attack we wanted the weapons to not have ass backwards stats that will never be used on them, and they respond with nothing for 5 months..... i dont think they are gonna change anything and most likely tomorrow we will see another set of additional effects we cannot use.
    (0)

  8. #8
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Maybe yes.
    (0)