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  1. #1
    Player
    foyboy's Avatar
    Join Date
    May 2020
    Posts
    18
    Character
    Kael Foyne
    World
    Behemoth
    Main Class
    Astrologian Lv 100

    Need pointers on tanking raids/trials/alli raids

    I never tank any multi-tank duties for the simple reason that I have no idea how to go about it.

    Out of every tank guide I've watched or read (and there are quite a few of them) , every one of them completely abstains from talking about how to tank anything above dungeons apart from the bare basics of "Don't die" and "Face the boss away".

    As such, things like aggro management, designating MT vs OT, tank swaps, OT mitigation and other such things are completely alien to me. The 3 times I've tried to tank any such duties, the boss spins like a tornado and kills everyone when I thought I was the main tank.

    Could an experienced tank recommend a guide or give some pointers on trials/raids/alli raids please?
    (0)

  2. #2
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Usually you'll want to have Warrior = Dark Knight > Gunbreaker > Paladin pull the boss, in the hierarchy.

    Typically though in normal mode stuff, you'll find said hierarchy isn't really followed, but usually dictated by which tank is better geared (more HP) and sometimes you'll have some tanks charge straight in as soon as the barrier goes down. You kinda get used to it the more you do it.

    Do keep an eye on stances as you load in as well, as the other tank may have theirs active which can be an indication that they want to tank.

    Aggro management is a non issue if you do your correct rotation. This is something that is highly encouraged that you are doing it correctly, and not "freestyling" or doing what you might think is right. Damage = Enmity, so doing poor damage by not doing your rotation properly means you generate less enmity than other tanks, and therefore can rip aggro from you quite easily.

    Usually the OT should use their stance once MT gets a decent aggro lead, to ensure they're second threat in case anything goes wrong, and may save a DPS/ Healer eating a tank buster.

    This might also be a contributing factor to your spinning boss issue, where, the other tank is executing their rotation better and or better geared, alternatively some tanks like to spam Provoke as soon as it comes of cooldown even as OT, frustrating but easier to Shirk them if possible, so you don't cause wipes or cause missed positionals for Melee.

    Tank swap are usually quite obvious in current content, where, a physical, magical, slashing, piercing or blunt resistance down (red) debuff is applied to the MT. This again takes time and practice to get used to, gotta do it to learn.

    OT mitigation you want to aim to have for tank busters to help out the MT, unless you also are targeted with a tank buster (except Paladin, with 100 gauge can Intervention the MT and Sheltron). If you're not needing
    OT mitigation outside of that, use to help mitigation as long as it won't leave you short, e.g don't spam TBN on the MT or you'll be wasting mana.
    (3)

  3. #3
    Player
    foyboy's Avatar
    Join Date
    May 2020
    Posts
    18
    Character
    Kael Foyne
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    I see. Thank you very much for the help, it was just what I needed.
    (1)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,906
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Usually you'll want to have Warrior = Dark Knight > Gunbreaker > Paladin pull the boss, in the hierarchy.
    Not sure why you would have DrK higher on the pull hierarchy than GnB. Both ideally do not want to use their ranged attack to pull since it delays their opener by 1 GCD so Warrior > Dark Knight = Gunbreaker > Paladin makes more sense.


    Of course we're talking about the ideal scenario here where your party actually uses it's raid buffs correctly and the boss actually needs to be positioned in the first place.
    (0)
    Last edited by Absurdity; 04-24-2021 at 06:52 AM.

  5. #5
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    Not sure why you would have DrK higher on the pull hierarchy than GnB. Both ideally do not want to use their ranged attack to pull since it delays their opener by 1 GCD so Warrior > Dark Knight = Gunbreaker > Paladin makes more sense.
    Typically you would have the burst tank pull, and DRK is overall better defensively than GNB, making it the better MT than GNB.
    (0)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,906
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Typically you would have the burst tank pull, and DRK is overall better defensively than GNB, making it the better MT than GNB.
    Whether or not your opener has more burst is really only relevant if both tanks have their tank stances on which already means something isn't quite right. And why exactly is DrK better defensively? If we're talking about TBN then you can just throw that on the GnB instead of yourself, problem solved.
    (0)

  7. #7
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,582
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Learn to recognize tank busters and use def cds.
    (1)
    Warriors are forged in fire. It is the privilege of lesser tanks to light the flame.-
    I was grateful to you for sharing your time with me during those very unstable times. I still remember the dazzlingly bright morning sunlight after a long night.-
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  8. #8
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Absurdity View Post
    Whether or not your opener has more burst is really only relevant if both tanks have their tank stances on which already means something isn't quite right. And why exactly is DrK better defensively? If we're talking about TBN then you can just throw that on the GnB instead of yourself, problem solved.
    You have a very strong point, GNB carries a crazy amount of mitigations on top of any tank. HOS, Camouflage, Aurora with the usual 2, and TBN can be thrown anywhere. As we know War defeats that with insane self healing.
    (0)
    Gae Bolg Animus 18/04/2014

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