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  1. #81
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Carrot-on-a-stick works, Squeenix has been abusing it for years to make people do mind-numbing content they don't want to do. But it's not a solution, it's a band-aid.

    Why go to your local supermarket by making a U turn around the moon? If you want people to be engaged, simply make the content more engaging.
    (2)

  2. #82
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,073
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    Or they add the same window like in pvp so everyone can see if they did good or did not.
    Or actually implement a dps parser. No need for another token that fills up my LIMITED inventory.
    (1)

  3. #83
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Shibi View Post
    Have you tried Thok ast Thok in a full sprout party?

    Too many new players would quit, in fact I think a lot would quit around Brayflox, if it were forced to all sprout parties on level.
    This only highlights how bad the game is at teaching players, new or not, how to play.
    (2)
    im baby

  4. #84
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by xbahax92 View Post
    Or they add the same window like in pvp so everyone can see if they did good or did not.
    Or actually implement a dps parser. No need for another token that fills up my LIMITED inventory.
    They've categorially said no to parsers. The director does not want them for XIV. It doesn't really matter how many times some here on the forum ask for them we aren't getting them ever. I sincerely doubt they'd entertain the OP's suggestion either.
    (5)
    Last edited by LaylaTsarra; 04-22-2021 at 10:18 PM.

  5. #85
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ZedxKayn View Post
    This only highlights how bad the game is at teaching players, new or not, how to play.
    Would the removal of level 80s as the GP suggested help them learn any better? At least with a few experienced players helping the sprouts a portion of them won't actually quit and will become decent players.
    (3)

  6. #86
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Shibi View Post
    Would the removal of level 80s as the GP suggested help them learn any better? At least with a few experienced players helping the sprouts a portion of them won't actually quit and will become decent players.
    No, but proper in-game guides and tutorials would be a much better solution.
    (3)
    im baby

  7. #87
    Player
    BreyVoreas93's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Although the idea is admirable, this will never happen. You cannot police medals when someone gets taken out for something they did not do, like an aoe that someone drops on you and kills you. I feel like from a design aspect, that would be incredibly hard to award appropriately. Beyond that, to many casual players in this game and many would likely take some sort of issue or offense to this type of thing.. it is the unfortunate state of things. I do think they should just revamp the commendation system. Once you get the parade choco, I don't believe you ever get anything else. At least I never have. Maybe that would be a good way to at minimum foster cooperation and foster "better play" in content. I do wish there were more ways to help people improve in the game though.
    (4)
    [

  8. #88
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MrPresident View Post
    Not sure it would work. Would have to be based more on your personal rotation instead of damage output for reasons others have already stated. Other people could kill you, or hamper your DPS, then there goes your gold medal through no fault of your own.
    Yet the commendations system exists, which is a requirement for mentorship and if anything else is even more flawed. People comm based on glamour, role, catgirls, don't bother comming, they comm 0 dps healbots, the dps who used peleton but actually did terrible dps, the tank who wall pulled with no cd's and was carried by the healer and so on. The commendation system relies on players, many of whom are new, inexperienced or don't know how your role works rather than math, logic and actual numbers.

    Why can't we have a medal system or performance report when it's perfectly fine for the vastly inferior commendation system to exist?

    Also for the argument of "someone else could get you killed and there goes your gold medal". Is a gold medal really that important? It's just a "well done" for a good run. Who cares if someone messes your run up from time to time, you know what happened and if you play well you'll get plenty of medals on average.
    (3)
    Last edited by Liam_Harper; 04-22-2021 at 10:24 PM.

  9. #89
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    279
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    I personally wouldn't mind a medal reward system for content, though I'd definitely want it to have a mix of personal and group grading.

    For example in group grading, completing the content could have a base reward just for completing the content but then have it augmented by collective group effort, such as:
    Abilities stunned
    Abilities silenced
    Avoidable attacks evaded
    Stack markers stacked
    Damage mitigated (doesn't include self)
    Players KO'd
    Time completed
    Etc.

    For personal, it should rely entirely on your job:
    If you have positionals, how often you hit them (the tank could make this harder, for sure, but you also have True North to help you with situations where you miss positionals).
    If you have a buff you need to maintain, how often you lost it.
    If you have mitigation abilities, damage mitigated (for self as mitigating others is listed under group)
    Etc.

    For general personal
    Enemies killed
    Enemies killed that you assisted in (like in PvP)
    Damage contributed to the content
    For healers, health restored could be added to their damage grading (health restored above max shouldn't be graded)

    Like many things in the game, it can be abused by anyone looking to be jerks (not unlike currently running content and having "that guy" looking to ruin someone's day in the game) but I think this would be a neat addition.

    I could also see it being segmented by (and probably should for personal) based on what the content is being attempted. Any dungeons pre-50 should definitely not have the same personal grading as a 71-80 dungeon, for example.
    (0)

  10. #90
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Liam_Harper View Post
    Yet the commendations system exists, which is a requirement for mentorship and if anything else is even more flawed. People comm based on glamour, role, catgirls, don't bother comming, they comm 0 dps healbots, the dps who used peleton but actually did terrible dps, the tank who wall pulled with no cd's and was carried by the healer and so on. The commendation system relies on players, many of whom are new, inexperienced or don't know how your role works rather than math, logic and actual numbers.

    Why can't we have a medal system or performance report when it's perfectly fine for the vastly inferior commendation system to exist?
    Because the commendation system exists precisely to reward people you like being in a duty with, regardless of the reason. If you put on a silly outfit and it makes someone's daily roulette more fun, then good for you. If you only heal the tank and makes the tank feel safe, then good for you. It's not a flawed system in that regard as it's doing exactly what it's supposed to. You could be the best player in the duty, but if the rest of the party did not enjoy playing with you, there's a chance of you not getting a commendation.

    If there's any flaw to the system, it's the fact that there is a weekly task you can do to gain rewards for giving out a certain number of commendations. That's the only thing that needs to be changed (ie, removed).

    Also for the argument of "someone else could get you killed and there goes your gold medal". Is a gold medal really that important? It's just a "well done" for a good run. Who cares if someone messes your run up from time to time, you know what happened and if you play well you'll get plenty of medals on average.
    Because the OP wants to tie the medal to more tangible rewards. Human nature would make people not feel good if they're shown (or think) to be hindered from reaching their goal by someone else.
    (7)

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