Quote Originally Posted by DPZ2 View Post
Are you are implying that which has no name actually pulls the data from the SE servers?

I know how that which has no name works in other games that don't have one built in (WoW, for example). It reads battle data sent to the user's computer in real-time and records it. It uses your computer's CPU and memory, not the MMO company servers. It is also doing so for a single battle environment, not every battle environment occurring at the same time across all servers.

Talk about ping ...
Yeap all a parser does is use the info from your combat log.

If parsers pulled data directly from the servers SE would have a super easy time tracking down who used them, which would mean it would be easy to figure out who to ban. It's because it uses client side data that SE can't tell who is using a parser from their server info. Sure the info that the combat log gets is from the server, but a piece of software does not need to be connected directly to the servers to read a body of text, which is what the combat log is.