Quote Originally Posted by Seera1024 View Post
While on paper this looks good, this would be bad in practice.

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How do you judge the cause for someone's output in game? Especially when the actions of other players can impact the game?

Do you punish the Dragoon or the Monk because the tank kept the boss' rear pointed in a spot where they couldn't do their positionals? Are they supposed to sit in enemy AoE's to ensure their DPS stays high enough?
Yeah it would be a complicated algorithm for sure. Now for one I envision this more for max level stuff, alliance raids, normal raids mostly. As those are the ones that can drag out and involve the most people. As a healer I suppose it would be a combined score of damage, healing, and raising. Meaning they all count towards your performance. So if no healing is needed then theoretically a healer can glare a certain amount of damage that would count, but if he cant dps because everyone is dying then Raising and healing all have similar weights as well.

Dragoon or monk on positionals I would hope the requirement is low enough that even though they missed some positionals their good rotations are more than enough to earn them a medal, this is, casual content after all, what it wouldn't reward is someone being AFK or doing nothing. Also Mechanics already give you vulnerabilities and damage downs for missing them, so likewise a vulnerability from personally avoidable mechanic would count negatively towards the total score, discouraging that behavior since it would negate any benefits incurred from doing so.

And it is true others actions do impact the game, so likewise I think the requirements should be mild so that a good player that got killed by someone else in an accident can easily recover. But you can also not ignore that this is a team based game, so if the healer did not healing whatsoever and everyone was dead 100% of the time yes noone would get medals. However that isn't likely to happen in my experience, especially at high levels and regardless of whether there is a medal system or not, if people don't do a decent job at things they die and people get angry because of the wipe, so I don't necessarily see what would change in that regard, only that people may be more interested in doing better because of the medals.

Also, since this is casual content, if you don't get a medal because others were doing so impossibly bad that run you could never recover you could just run it again, they are not something extremely hard to get or to farm necessarily. I do not see a witch hunt for players happening if they didnt get a medal because of them in that one Nier raid, although theoretically a player can still receive that amount of hate from simply wiping the raid a million times right now, in which case it is a reportable offense to the GMs of harassment and they already have the tools to deal with those types of toxic players.