Quote Originally Posted by DPZ2 View Post
The primary question for all of this:

Are you willing to endure the latency that would be generated in a 24-man battle in order to record and analyze how 'good' you are? That's a lot of data to analyze on-the-fly.
Remember, this is data that would need to be reported back to the servers, rather than to a file on you local computer, for. Every. Individual. In. A. Raid.
Hmmm... Not necessarily, the game already tells you via chat log how much damage your attacks do, who gets what effect, who dies to what, so it already does all of that correct? So at the end of the instance it can run a report and compile the information since the rewards would be given after the fact which can count as part of the server resources used for that reserved instance. Yes, the number crunching may take additional resources but the information is already available, I believe the PVP instances such as hidden gorge already produce a scoreboard saying how much damage everyone made and whether it was to structures or players. And those are large instances with many players as well.

That being said, I am not an expert, but the PVP scoreboard seems to indicate this is possible.