Quote Originally Posted by P0W3RK1D View Post
If they did this they wouldn't have to worry about having coded themselves into a Balance-box with Casual content and they would now just be able to make separate class mechanics and spells that don't need to take into account for perfect numbers or savage content, but those who like the competitive edge in raids wont have to loose out on anything either since their balanced class mechanics would essentially be separated and untouched.
So... they would make 2 versions of each class: one for "serious content" where they care about balance, and one for "casual content" where they can just make whatever?

If balance doesn't matter in casual content why do you need a new version of the job? If it doesn't matter why can't you use the "serious" version of the job and just not care if you play non optimally?
If the goal is to "[not] need to take into account for perfect numbers or savage content" then what you run outside of Savage shouldn't matter.

If they did spend time separating them... if anything that would just hurt job balance. If they have to spend time making separate class mechanics and spells for every job, that's less time they can spend balancing the version of the jobs that needs balancing.

I really don't see what this request accomplishes beyond wasting SE's time.