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  1. #81
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Awha View Post
    Warriors can sustain themselves especially during large pulls without gimping their damage all that much.
    Yup, plus Warrior is the king of AOEs on Tank roles. With Nascent Flash and Aoes, you out heal the mass pull for a short time.
    (0)
    Gae Bolg Animus 18/04/2014

  2. #82
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Undeadfire View Post
    Yup, plus Warrior is the king of AOEs on Tank roles. With Nascent Flash and Aoes, you out heal the mass pull for a short time.
    Actually DRK is but lacks WAR self heals and has to rely on TBN and healer to survive outside of their shared mitigation skills. Not saying that WAR is bad aoe wise but DRK has tons of aoe skills which most of them can be used frequently, meanwhile WAR is kinda forced to use normal combos mostly outside of his burst windows
    (0)

  3. #83
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Bhearil View Post
    Actually DRK is but lacks WAR self heals and has to rely on TBN and healer to survive outside of their shared mitigation skills. Not saying that WAR is bad aoe wise but DRK has tons of aoe skills which most of them can be used frequently, meanwhile WAR is kinda forced to use normal combos mostly outside of his burst windows
    War has a locked Direct/Crit during Inner Release it's insane, including Chaos versions. Mobs will be gone long before the Drk even gets the job close to finish, plus the Healer can go to town having a Warrior. Any Fell Cleave/Decimate/Chaos cuts down 5 seconds each to Infuriates.

    Edit: Living Shadow only does a combination of AOE/single attacks plus it's an extra 30 seconds cooldown vs Inner Release/Delirium. Direct/Crit guarantee on numerous targets will blow any tank out of the water. In a single target battle, yeah Drk wins the game by a small edge.
    (0)
    Last edited by Undeadfire; 05-05-2021 at 02:52 AM.
    Gae Bolg Animus 18/04/2014

  4. #84
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Undeadfire View Post
    Edit: Living Shadow only does a combination of AOE/single attacks plus it's an extra 30 seconds cooldown vs Inner Release/Delirium. Direct/Crit guarantee on numerous targets will blow any tank out of the water. In a single target battle, yeah Drk wins the game by a small edge.
    You might say, by the shadow of an edge.

    I'll see myself out
    (2)

  5. #85
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Undeadfire View Post
    War has a locked Direct/Crit during Inner Release it's insane, including Chaos versions. Mobs will be gone long before the Drk even gets the job close to finish, plus the Healer can go to town having a Warrior. Any Fell Cleave/Decimate/Chaos cuts down 5 seconds each to Infuriates.

    Edit: Living Shadow only does a combination of AOE/single attacks plus it's an extra 30 seconds cooldown vs Inner Release/Delirium. Direct/Crit guarantee on numerous targets will blow any tank out of the water. In a single target battle, yeah Drk wins the game by a small edge.
    On single target they are around the same level (perhaps WAR now a bit better due to the small buffs giving him the dfinitive advantage albeit a small one), but dont forget that as i said WAR only outdps DRK aoes during his burst window (which is also when he get most of his self heals), so unless the mobs literally explode really fast, DRK will quickly catch up due to having more sustained damage with Flood,and other skills like Salted and Abyssal drain.

    Maybe the healer might squeeze a very few extra cds with a WAR, but I was comparing Tank aoe strenght overall
    (1)

  6. #86
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    I'll just agree to disagree on a long term aoe battle.

    Aoe battles is only going to be in dungeons, and in that comparison there will always be downtime for the Warrior to get it's cooldowns back (Wall to wall, etc), Warrior will have an extensive advantage to end the battle quicker with the same Comps vs Drk. If Warrior goes to town on trash pulls, they die ultra fast using 3x Infuriates and Inner Release including the party comp. Remember this isn't about who does a larger number fighting the same thing for a couple mins.
    (0)
    Gae Bolg Animus 18/04/2014

  7. #87
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Im sure the stat squish in 6.0 will fix your perception of tanks being OP.
    (0)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  8. #88
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AC9Breaker View Post
    Im sure the stat squish in 6.0 will fix your perception of tanks being OP.
    ?? There's no evidence that would suggest that.
    (2)

  9. #89
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Undeadfire View Post
    War has a locked Direct/Crit during Inner Release it's insane, including Chaos versions. Mobs will be gone long before the Drk even gets the job close to finish, plus the Healer can go to town having a Warrior. Any Fell Cleave/Decimate/Chaos cuts down 5 seconds each to Infuriates.

    Edit: Living Shadow only does a combination of AOE/single attacks plus it's an extra 30 seconds cooldown vs Inner Release/Delirium. Direct/Crit guarantee on numerous targets will blow any tank out of the water. In a single target battle, yeah Drk wins the game by a small edge.
    WAR loses to DRK in AoE and ST burst. DRK is the current king of bursts.

    Auto Direct Hit/Critical is a con and plays against WAR when comparing against other tanks. Other tank potencies are balanced with WARs automatic DCrits.

    For the sake of argument, we will have 8 GCDs for a trash pack(typical with a very good party of DPS and healer damage). I'll even throw in Storm's Eye for free.

    WAR

    IR = 5x (250*2)
    3x Infuriate = (400*2)

    Total AoE potency = 4900. (5,390 with storm's eye)

    DRK
    Delirium = (210*5)
    2x Unleash = 300
    Stalwart Soul = 160
    Flood of Darkness = (300*5)
    Abyssal Drain = 200
    Living Shadow = (380*3)
    Salted Earth = (60*5)

    Total AoE potency = 4,650 (5,115 with Darkside).

    Oh no! DRK is lower?
    That is before DRK even Crits
    Crit rate of 28% with crit damage of 60% at current BiS gives DRK 859 more potency putting their total at 5,974.

    Oh but wait theres more!
    Direct Hit rate of 18% with Direct Hit damage of 25% at current bis gives DRK 269 more potency putting their total at 6,243.
    and that is just average crit/direct hit rates. DRK could get 70% crit in that instance or 10% crit and still win.

    You can however take pride and solace in the fact that WAR still ultimately is the god of dungeon tanking due to being able to remove a healer completely and turning that 4th party member into another full fledged BLM that does more than double WHM DPS in dungeons. Who would've thought that Nascent scaling with damage would make it obscene in AoE? /s
    (2)

  10. #90
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by LeonKeyh View Post
    ?? There's no evidence that would suggest that.
    That will happen as they are not just knocking zeros off hp, damage and healing. They are adjusting the scaling factor of the primary and secondary stats as well which will shrink the output gaps between ilevels. Going from a 10% increase in power every 10 ilevels to a 5% increase over the same period means that Going from say i430 to i530 would be a ~62.9% increases in character power rather than the ~159.3% it is now.
    (1)

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