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  1. #31
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Having content hitting tanks with low tier damage and out healing it all day/night doesn't make it OP, it's just bad design making it too extremely easy. Back in the old days tanks had tank stances to reduce damage while Warrior had HP+ not the traits. It's SE not updating the damage scaling on older content with the casual trait on tanks and their tool kits.
    (3)
    Gae Bolg Animus 18/04/2014

  2. #32
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    True. After the healer died, the other DPS and I eventually died from unavoidable damage, but the tank never fell below 60%. He was never in danger at all from dying. I just never seen anything like that before in an MMO where tanks can solo stuff like that.
    This is nothing new. Welcome to Capstone Dungeons, where our gear vastly outscales the dungeon at max ilvl, so we are synced to the highest possible ilvl (ilvl 400 vs ilvl 270-290) as opposed to leveling dungeons where we aren't. The main reason why healers and tanks can stay alive and solo them is because of how gear works - higher ilvl gets increased defense stats + HP & damage stat. That means whenever our ilvl goes up, it's a 3fold increase - the Defense increases, the HP increases, and the potency of our heals & damage increase. Tanks have a decent amount of sustain with their self-heals, so while it could have proven a challenge at min ilvl, the stat boosts from all sources exponentially removes that difficulty as a whole. This is how capstone dungeons, or lv 50/60/70 dungeons is vastly easier to the point that everything can be handled by a competent tank/healer.

    Level 80 is the current cap and not everyone has the highest gear available, but it's basically in the same boat if you think about it - Matoya's Relict being the most obvious example when it has an average ilvl of 470, drop ilvl 485 gear, but people basically queue into it with ilvl 500 - ilv530 at this point in the game. It's just that by level 80, we actually have vulnerability stacks so mechanics do actually matter to a certain extent.
    (3)

  3. #33
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Bhearil View Post
    Lv 50 dungeons on release were NASTY (Andapor Keep and Pharos Sirious mainly imo), now if they appear on roulette are a joke due to scaling
    Amdapor Keep was "difficult" mostly due to Demon Wall's instant death pits (which removed characters from the fight permanently), a facing based knockback (which would push you into the pits) and overpowered bee adds. The bees were removed to make the dungeon more reasonable to clear.

    Pharos Sirius was difficult mostly due to the bosses spawning adds based on the hp totals rather than time or rotation, the greater the party's dps the harder the fights got as multiple add waves stacked on each other. In the first boss, the adds had an AoE that would inflict a debuff that would cause the victims to explode for lethal damage if they got too many stacks and so multiple waves of dogs overlapping often meant a wipe when the tank exploded killing everyone else. The 2nd boss gained enrage stacks whenever an add or egg died (eggs gave the boss more stacks when killed than the adds) while losing stacks as time went on; you were supposed to destroy only the spotted eggs (which spawned the more dangerous add variety) when they started glowing and the spawned adds to prevent the boss from enraging and doing a bodyslam that could instant kill healers and dps. As the eggs started glowing based on the boss' hp even doing the mechanics correctly would cause it to enrage if the party's dps was too high.

    Siren's difficulty was mostly due to lack of visible information, she had multiple abilities that could be interrupted/stunned and one that really needed to be, a nasty DoT that could be esunaed off, a debuff that required being fully healed to remove, a dash attack that lacked an AoE marker that could originate from pretty much any direction, a room wide AoE where the unmarked safe spot was under her and she would randomly alternate between the dash and roomwide when ever she jumped up. A lot of QoL changes introduced would make her easier to fight even without the better gear.
    (4)
    Last edited by Ultimatecalibur; 04-27-2021 at 09:43 AM.

  4. #34
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by kpxmanifesto View Post
    We just had a dark knight solo the last boss of The Drowned City of Skalla from 70%. I'm happy for the dude that was able to pull it off, but is it just me or does that seem a little bs that a single player was able to solo the last boss of a dungeon from 70%?
    LOL you will hate to see what warriors can get away with at level 80 in dungeons.
    (3)

  5. #35
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I can attest that TBN will make you a bad player.

    I don't think Tanks are OP. Current content makes you cycle CDs. Once you outgear content nothing really fazes you to the point you rarely need CDs or can get away with a rampart or in DRK's case activate god mode every time TBN is up.

    Take fights to PvP and you'll soon find healers are OP.
    (1)

  6. #36
    Player
    ForctyusGold's Avatar
    Join Date
    Jan 2016
    Location
    Ul-Dah
    Posts
    152
    Character
    Forctyus Goldmaul
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    yes or no. i dont like when everyone die and only tank is up and they are trying to kill it by themselves, but hey. it would be faster with reset. so tank are maybe op, but as others saying, skills and knowing mechanics. i think every tank is having self healing at some point. i can imagine people died there by staying in the back of boss when it did that tail attack, because its happening too much often when i do this dung.
    (1)

  7. #37
    Player
    Karl0217's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    167
    Character
    Koh'a Ganajai
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Awha View Post
    LOL you will hate to see what warriors can get away with at level 80 in dungeons.

    Warriors have got nothing on Paladins. Clemency has a cure potency of 1,200 and gives the Paladin 50% of HP restored when used on another party member to boot. It is the "Healers Are Optional" button for a lot of normal content.
    (2)

  8. #38
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by kpxmanifesto View Post
    Is soloing multiplayer content in an MMORPG desirable though?
    You seem to be asking this question over and over without really listening to the explanations that people give as to why this happened.

    I don't think that anyone thinks that "soloing multiplayer content in an MMO" is desirable, but that's not what we're talking about. We're talking about 1 tank soloing 70% of 1 boss. They didn't solo a normal raid, they didn't solo a savage trial, they didn't solo an extreme trial, they didn't solo a normal trial, they didn't even solo an entire dungeon. They soloed 1 boss, specifically one of the bosses that focuses more on avoidable damage. Your response to this makes it seem like the DRK left you at the beginning of the instance and just did everything himself.

    The main reason why this was possible was also explained a few times and aggressively ignored, item syncing. Syncing in and of itself makes the content easier. On top of that fact, level 50/60/70/80 dungeons are ultimately worse because of the huge item level range at expansion caps. Min ilvl for Skalla is 300 and the sync is 370. 70 ilvls is the difference between the Stormblood level 60 equipment and the first level 70 equipment, it's the difference between Holminster's Switch loot and Hero's Gauntlet. It, in and of itself, isn't a small range and the fact that item syncing already doesn't work perfectly means that it is compounded.

    The fact of the matter is that old content isn't meant to stay relevant. The item syncing does a decent enough job at making it so you can't sleepwalk through dungeons, but keeping up on the difficulty of old content isn't (and shouldn't be) a priority.
    (3)

  9. #39
    Player
    Bravely_Default's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    122
    Character
    Fairy-queen Titania
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    if a tank couldn't hold their own on a casual boss, how the heck would they be able to stay alive on savage and ultimate content? Tanks arn't supposed to keep 100% of a healers focus.
    (1)
    Last edited by Bravely_Default; 04-27-2021 at 11:09 PM.

  10. #40
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    We just had a dark knight solo the last boss of The Drowned City of Skalla from 70%. I'm happy for the dude that was able to pull it off, but is it just me or does that seem a little bs that a single player was able to solo the last boss of a dungeon from 70%?
    In Stormblood, all the tanks were able to solo the last Skalla boss, because the boss chains the mechanics together without doing a tank buster. You know the mechanics, you can solo it.

    I was troll once by a group that stayed out of the combat zone, it was with the Tp inside automatic. I had done the whole fight alone in 15 min.
    (2)

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