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  1. #1
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rukkirii View Post
    We had a talk with Yoshida about this, and he let us know that the three city-states won't be completely redesigned from the ground up after the launch of 2.0. However, areas that caused a lot of frustration or weren't very convenient might have some changes made to them.
    ...and...what if SE were to make the distance traveled between each city-state the same...of course with varying terrain and mobs...this way no one city becomes the hub of all activity...maybe even adjust the leves and quest involved so they all get an equal share of outstanding and not so outstanding rewards...
    (0)

  2. #2
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Allistar View Post
    ...and...what if SE were to make the distance traveled between each city-state the same...of course with varying terrain and mobs...this way no one city becomes the hub of all activity...maybe even adjust the leves and quest involved so they all get an equal share of outstanding and not so outstanding rewards...
    You mean how it pretty much is now distance-wise? The main issue is that the main scenario leads you to Ul'dah and pretty much leaves you there. Ul'dah stays at Ul'dah, Limsa goes to Ul'dah, Grid goes to Ul'dah. Everybody is in Ul'dah, and it really doesn't direct you elsewhere without looping back to... you guessed it! Ul'dah.
    (1)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)