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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    We had a talk with Yoshida about this, and he let us know that the three city-states won't be completely redesigned from the ground up after the launch of 2.0. However, areas that caused a lot of frustration or weren't very convenient might have some changes made to them.
    That's a shame, I thought "all maps will be rebuilt" meant... well... all maps

    If the cities are receiving only minor changes, I hope they will at least do the following:

    Add NPC residential housing/districts to each city.
    Currently, the cities are 50% commercial, 30% Military and Government, and 20% industrial. Do people live in these cities? FFXI players will recall starting cities that had multiple housing districts -- with specific racial or economic class themes. There were also quests where you had to visit residents and learn about their lives, etc. This is a popular request, because players know that NPC housing will breath some life to our sterile cities.

    Create actual buildings for the GC headquarters
    ..As significant as these places are, they should be housed in real buildings rather than another menu option at the market wards.

    Revamp the layout of Gridania
    - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.

    Create Market Ward structures
    - Granted, it would still require zoning to enter.. but one of the most popular destinations in the city should have more than a simple gate/hole in the cliff/alleyway as it's representation.

    Upgrade guilds and create space for new ones - The Conjurer and Black Mage guilds need to be updated along with the confusing and obsolete lore surrounding the classes. In addition, it would be nice to see buildings or pathways that will open up for future guilds.
    (11)
    Last edited by Zantetsuken; 04-28-2012 at 01:00 AM.

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Add NPC residential buildings to each city.[/B] Currently, the cities are 50% commercial, 30% Military and Government, and 20% industrial. Do people live in these cities? FFXI players will recall starting cities that had multiple housing districts -- with specific racial or economic class themes. There were also quests where you had to visit residents and learn about their lives, etc. NPC housing will bring life to our sterile cities.
    I hope just because they aren't "redesigning" the entire city, that they can still add many new areas... Ul'dah, for instance, has tons and tons of room to go UP. Also all cities have tons of closed off... walled off, locked doors and invisible walled places that could be used that wouldn't require a complete rebuild

    Quote Originally Posted by Zantetsuken View Post
    Upgrade guilds and create space for new ones - The Conjurer and Black Mage guilds need to be updated along with the confusing and obsolete lore surrounding the classes. In addition, it would be nice to see buildings or pathways that will open up for future guilds.
    I honestly never really considered a guild redesign to go along with the much needed mage lore changes... interesting

    Quote Originally Posted by Zantetsuken View Post
    Create actual structures for the GC headquarters..As significant as these places are, they should be housed in real buildings rather than another menu option at the market wards.
    You know, if they wwanted, they could make the merchant wards an actual area... Where you could see all three mercantile houses and the guild hall.... And they could do it without redesigning the city... so that long corridor you see at the market entrance would end up being enter-able
    Will they though? who knows

    Quote Originally Posted by Zantetsuken View Post
    Revamp the layout of Gridania - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.
    Surprisingly enough... there are actual places in The Black Shroud, I think it's the northeast areas... where you are closer to the tops of trees than the ground... and if you look over the side in some places you see structures built into the trees... So they definitely had it in mind... more than likely they just couldn't figure out how to get it done

    Quote Originally Posted by Zantetsuken View Post

    Create a Market Ward Structure
    - Granted, it would still require zoning to enter.. but one of the most popular destinations in the city should have more than a simple gate/hole in the cliff/alleyway as it's representation.
    Yep... that long Market corridor in Ul'dah is such a tease
    (6)

  3. #3
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Zantetsuken View Post
    That's a shame, I thought "all maps will be rebuilt" meant... well... all maps

    If the cities are receiving only minor changes, I hope they will at least do the following:

    Add NPC residential housing/districts to each city.
    Currently, the cities are 50% commercial, 30% Military and Government, and 20% industrial. Do people live in these cities? FFXI players will recall starting cities that had multiple housing districts -- with specific racial or economic class themes. There were also quests where you had to visit residents and learn about their lives, etc. This is a popular request, because players know that NPC housing will breath some life to our sterile cities.

    Create actual buildings for the GC headquarters
    ..As significant as these places are, they should be housed in real buildings rather than another menu option at the market wards.

    Revamp the layout of Gridania
    - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.

    Create Market Ward structures
    - Granted, it would still require zoning to enter.. but one of the most popular destinations in the city should have more than a simple gate/hole in the cliff/alleyway as it's representation.

    Upgrade guilds and create space for new ones - The Conjurer and Black Mage guilds need to be updated along with the confusing and obsolete lore surrounding the classes. In addition, it would be nice to see buildings or pathways that will open up for future guilds.
    I am Payadopa and I approve this.
    (3)

  4. #4
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Zantetsuken View Post
    Revamp the layout of Gridania[/B] - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.
    I wouldn't mind seeing some more of dat ass in Gridana. I agree though, I'd rather see them build above the woods, however the lore is pretty fitting. Just less long corridors would be nice, honestly.
    (1)