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  1. #61
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ramsey View Post
    Did you just intentionally ironically describe exactly what the Tavnazian Safehold was to Tavnazia in FFXI?

    Because if not... hilarious.
    Actually, yeah, I did think of the Tavnazian Safehold. But only after gazing at Ishgard from afar and realizing how easy it would have been for the old team to look at the castle, determine it would be too difficult to make, and then paste in a bunch of caves instead. Then they'd try to work it into the lore.

    "Yeah, um....the upper castle-thing? Yeah...you can't go in there. It's, um....for nobility or something. Yeah, that's it. They're very religious and stuff, those Isgardians. Wouldn't want common adventurers soiling the castle, now, would they? But hey: they'll totally let you into the caves! That's pretty cool, right??"

    Which, yeah, is probably what happened when they got around to designing the Tavnazian Archipelago in FFXI.
    (1)

  2. #62
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Just gimme Ishgard =( plz
    seeing how we have 1 more patch i guess its not comming till 2.0
    (0)

  3. #63
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I love Gridania also and have spent the greatest portion of my time there however i would like to see it change greatly, the aesthetics are good. but the setup, is ugh-full.

    My version of Gridania would be a forested hill. Comes and huts up well worn paths with the stables, adventurers guild and trading buildings at the foot.

    The Adders nest GC base at the top in "naturally" grown walls (But not thorns, its been done, SE could do better) The Lancer and Archers guild attached. And a earthen spiral stairway into the depths of the hill with nthe Conjurors guild and some neat Tree roots that all grow towards some damn fine super Aether crystal (Over NINE FEET TALL!)

    And instead of doing the classic Single giant tree at the center, have 4 very different types of "major" trees that connect to the roots i mentioned before. Spread the shops, homes and NPCs around the hill Lots of birds (that you can see flying around) NPCs walking (and chatting).

    And lastly throughout the town some subtle stonework from long ago. To give the visual effect that it was once a stone build town, that nature reclaimed almost completely, and now the Gridanians have come to to claim WITH nature.

    Thats my personal Vision of the Gridania i'd like to see.
    (1)

  4. #64
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I really hope they make it so I don't have to load into anything. Grand company? GOTTA LOAD IN. Market Wards? GOTTA LOAD IN. Merchant Wards? GOTTA LOAD IN. Airship? same thing.

    It grows tiring. And I would rather interact with something. Now the MW I guess I can understand, but it should still have it's own building rather than a gigantic invisible wall everyone stands around. Put a gate in front of something we cannot pass through, or guards. Something.

    Gridana has the best Airship port because I can walk to it, rather than take an elevator. We need more stuff like that in general.
    (2)

  5. #65
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ruisu View Post
    Airship? same thing.
    Ul'dah Airship...
    1. Load onto the right floor using elevator (Complete with cutscene?)
    2. Converse with gate attendant (Select Limsa)
    3. Load dock
    4. wait for airship
    5. Load "Leaving Ul'dah" cutscene
    6. Load "Arriving in LL" cutscene
    7. Load into LL dock
    8. Talk to LL attendant (Make sure you select YES to leave, it defaults to NO)
    9. Load into outer airship area.
    10. Load into actual LL from elevator (Yet another skippable cutscene)

    And there you have it... Ul'dah to LL in 10 easy steps....

    sidenote: I typed the word "load" so much that it actually looks funny to me now... has that ever happened to you guys?
    (4)

  6. #66
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NefarioCall View Post
    To the best of my recollection, the cities are not getting a complete overhaul like the outside world, but they will be modified.
    This is about right. The simple fact is that when you Change the Engine of a game, you have to rebuild everything. You can't just drag and drop parts of the old world to the new world. It might be similar, but nothing will be the same.
    (0)

  7. #67
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kiote View Post
    This is about right. The simple fact is that when you Change the Engine of a game, you have to rebuild everything. You can't just drag and drop parts of the old world to the new world. It might be similar, but nothing will be the same.
    This is absolutely false. Model data is a list of vertices in 3D space. Model placement data is a list of points in 3D space attached to model data. Textures are bitmaps, art assets which are not procedurally generated, which have texture maps, which again are just points, these do not change.

    Changing the engine presents a good opportunity to modify things yes, but if they so wanted they could make everything exactly the same from a model data/texture perspective. What they're changing is the way objects in the game are rendered using shading, lighting, and rasterization. The changing of the world is not a result of them changing the engine, it is a result of player feedback.
    (1)

  8. #68
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kiote View Post
    This is about right. The simple fact is that when you Change the Engine of a game, you have to rebuild everything. You can't just drag and drop parts of the old world to the new world. It might be similar, but nothing will be the same.
    Not exactly true... Engines can be made to use assets from other engines....
    For example... I could build a brand new engine right now that is compatible with the FFXIV 1.xx MOB models... and then could import the MOB models that are a part of the game folder on your hard drive directly into the new engine....

    Is that what they'll do with 2.0? I have no idea... But the time between Yoshi taking over and 2.0 doesn't really allow them a lot of time to redo every single 3d model on characters, MOBs, weapons and environments... thats a shit-ton of remodeling

    edit:
    Quote Originally Posted by Zyph View Post
    This is absolutely false. Model data is a list of vertices in 3D space. Model placement data is a list of points in 3D space attached to model data. Textures are bitmaps, art assets which are not procedurally generated, which have texture maps, which again are just points, these do not change.

    Changing the engine presents a good opportunity to modify things yes, but if they so wanted they could make everything exactly the same from a model data/texture perspective. What they're changing is the way objects in the game are rendered using shading, lighting, and rasterization. The changing of the world is not a result of them changing the engine, it is a result of player feedback.
    Just had to beat me to it.. huh?
    (0)

  9. #69
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    as far as city mods, I thought Limsa was getting a PvP arena
    (0)

  10. #70
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Vanguard319 View Post
    as far as city mods, I thought Limsa was getting a PvP arena
    Wouldn't that make more sense for Ul'dah? What with the Coliseum and all?
    (1)

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