


So we get a 2nd helping of Dalamud?
Actually, it would be kind of interesting if there was large scale construction projects in each city from time to time. Certain places would be off limits and DoH/DoL could earn rewards by supplying materials to the project.
Construction ends when the next patch hits, and the new section of the city, or building is open for business.


Here is the thing though... "Wont be redesigned from the ground up" doesn't mean the cities wont see some major changes
More NPC life... less pristine environments... new areas... all of this could fit into the "Not a complete redesign" concept



That's a shame, I thought "all maps will be rebuilt" meant... well... all mapsWe had a talk with Yoshida about this, and he let us know that the three city-states won't be completely redesigned from the ground up after the launch of 2.0. However, areas that caused a lot of frustration or weren't very convenient might have some changes made to them.
If the cities are receiving only minor changes, I hope they will at least do the following:
Add NPC residential housing/districts to each city. Currently, the cities are 50% commercial, 30% Military and Government, and 20% industrial. Do people live in these cities? FFXI players will recall starting cities that had multiple housing districts -- with specific racial or economic class themes. There were also quests where you had to visit residents and learn about their lives, etc. This is a popular request, because players know that NPC housing will breath some life to our sterile cities.
Create actual buildings for the GC headquarters..As significant as these places are, they should be housed in real buildings rather than another menu option at the market wards.
Revamp the layout of Gridania - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.
Create Market Ward structures - Granted, it would still require zoning to enter.. but one of the most popular destinations in the city should have more than a simple gate/hole in the cliff/alleyway as it's representation.
Upgrade guilds and create space for new ones - The Conjurer and Black Mage guilds need to be updated along with the confusing and obsolete lore surrounding the classes. In addition, it would be nice to see buildings or pathways that will open up for future guilds.
Last edited by Zantetsuken; 04-28-2012 at 01:00 AM.


I hope just because they aren't "redesigning" the entire city, that they can still add many new areas... Ul'dah, for instance, has tons and tons of room to go UP. Also all cities have tons of closed off... walled off, locked doors and invisible walled places that could be used that wouldn't require a complete rebuildAdd NPC residential buildings to each city.[/B] Currently, the cities are 50% commercial, 30% Military and Government, and 20% industrial. Do people live in these cities? FFXI players will recall starting cities that had multiple housing districts -- with specific racial or economic class themes. There were also quests where you had to visit residents and learn about their lives, etc. NPC housing will bring life to our sterile cities.
I honestly never really considered a guild redesign to go along with the much needed mage lore changes... interesting
You know, if they wwanted, they could make the merchant wards an actual area... Where you could see all three mercantile houses and the guild hall.... And they could do it without redesigning the city... so that long corridor you see at the market entrance would end up being enter-able
Will they though? who knows
Surprisingly enough... there are actual places in The Black Shroud, I think it's the northeast areas... where you are closer to the tops of trees than the ground... and if you look over the side in some places you see structures built into the trees... So they definitely had it in mind... more than likely they just couldn't figure out how to get it doneRevamp the layout of Gridania - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.
Yep... that long Market corridor in Ul'dah is such a tease




I am Payadopa and I approve this.That's a shame, I thought "all maps will be rebuilt" meant... well... all maps
If the cities are receiving only minor changes, I hope they will at least do the following:
Add NPC residential housing/districts to each city. Currently, the cities are 50% commercial, 30% Military and Government, and 20% industrial. Do people live in these cities? FFXI players will recall starting cities that had multiple housing districts -- with specific racial or economic class themes. There were also quests where you had to visit residents and learn about their lives, etc. This is a popular request, because players know that NPC housing will breath some life to our sterile cities.
Create actual buildings for the GC headquarters..As significant as these places are, they should be housed in real buildings rather than another menu option at the market wards.
Revamp the layout of Gridania - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.
Create Market Ward structures - Granted, it would still require zoning to enter.. but one of the most popular destinations in the city should have more than a simple gate/hole in the cliff/alleyway as it's representation.
Upgrade guilds and create space for new ones - The Conjurer and Black Mage guilds need to be updated along with the confusing and obsolete lore surrounding the classes. In addition, it would be nice to see buildings or pathways that will open up for future guilds.![]()


I wouldn't mind seeing some more of dat ass in Gridana. I agree though, I'd rather see them build above the woods, however the lore is pretty fitting. Just less long corridors would be nice, honestly.Revamp the layout of Gridania[/B] - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.


...and...what if SE were to make the distance traveled between each city-state the same...of course with varying terrain and mobs...this way no one city becomes the hub of all activity...maybe even adjust the leves and quest involved so they all get an equal share of outstanding and not so outstanding rewards...We had a talk with Yoshida about this, and he let us know that the three city-states won't be completely redesigned from the ground up after the launch of 2.0. However, areas that caused a lot of frustration or weren't very convenient might have some changes made to them.
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