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  1. #111
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    I think its better to do major changes to the 3 cities, to make them look different than before .

    Loved em in ffxi, they were lively .
    (1)

  2. #112
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Zantetsuken View Post
    That's a shame, I thought "all maps will be rebuilt" meant... well... all maps

    If the cities are receiving only minor changes, I hope they will at least do the following:

    Add NPC residential housing/districts to each city.
    Currently, the cities are 50% commercial, 30% Military and Government, and 20% industrial. Do people live in these cities? FFXI players will recall starting cities that had multiple housing districts -- with specific racial or economic class themes. There were also quests where you had to visit residents and learn about their lives, etc. This is a popular request, because players know that NPC housing will breath some life to our sterile cities.

    Create actual buildings for the GC headquarters
    ..As significant as these places are, they should be housed in real buildings rather than another menu option at the market wards.

    Revamp the layout of Gridania
    - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.

    Create Market Ward structures
    - Granted, it would still require zoning to enter.. but one of the most popular destinations in the city should have more than a simple gate/hole in the cliff/alleyway as it's representation.

    Upgrade guilds and create space for new ones - The Conjurer and Black Mage guilds need to be updated along with the confusing and obsolete lore surrounding the classes. In addition, it would be nice to see buildings or pathways that will open up for future guilds.
    I am Payadopa and I approve this.
    (3)

  3. #113
    Player
    Fayette's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    264
    Character
    Fayette Purrcy
    World
    Hyperion
    Main Class
    Weaver Lv 52
    The cities do need some redesigning. They lack even NPC housing, seems everyone lives on the streets or their work buildings. In other games you can see what is NPC housing and go in and look around and even get quests from NPC's residing in there.

    I would also love the GC's to have their own buildings to enter like the different city representatives in FFXI (yes I said it :P) I like the cities as they are but they do need some additions ^^ Going to the Market Ward area for everything is boring but I'm sure right now they have no choice but to do that.
    (1)

  4. #114
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Zantetsuken View Post
    Revamp the layout of Gridania[/B] - With trees large enough to support buildings, why is the entire city built into cracks in the ground? Gridania should be much more vertical and lofty - (Perhaps there is a good reason for it, but I haven't seen it in the storyline). We need more Eruyt Village and less Yhoator Jungle in Gridania's layout.
    I wouldn't mind seeing some more of dat ass in Gridana. I agree though, I'd rather see them build above the woods, however the lore is pretty fitting. Just less long corridors would be nice, honestly.
    (1)

  5. #115
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Onidemon View Post
    Looking at the 2.0 documents, the redesigned maps look great. Well at least the artwork does, we will see once E3 comes i guess.

    What about the Cities tho'? Will they redesign them too? I can't seem to find anything mentioning the cities, cuz they do need a lift up too!
    Given the performance issues they seem to have with Ul'dah I would think you will see them split the cities into multiple zones. There will have to be at lease some design changes if they do that.
    (0)

  6. #116
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rukkirii View Post
    We had a talk with Yoshida about this, and he let us know that the three city-states won't be completely redesigned from the ground up after the launch of 2.0. However, areas that caused a lot of frustration or weren't very convenient might have some changes made to them.
    ...and...what if SE were to make the distance traveled between each city-state the same...of course with varying terrain and mobs...this way no one city becomes the hub of all activity...maybe even adjust the leves and quest involved so they all get an equal share of outstanding and not so outstanding rewards...
    (0)

  7. #117
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Allistar View Post
    ...and...what if SE were to make the distance traveled between each city-state the same...of course with varying terrain and mobs...this way no one city becomes the hub of all activity...maybe even adjust the leves and quest involved so they all get an equal share of outstanding and not so outstanding rewards...
    You mean how it pretty much is now distance-wise? The main issue is that the main scenario leads you to Ul'dah and pretty much leaves you there. Ul'dah stays at Ul'dah, Limsa goes to Ul'dah, Grid goes to Ul'dah. Everybody is in Ul'dah, and it really doesn't direct you elsewhere without looping back to... you guessed it! Ul'dah.
    (1)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  8. #118
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    the need to make FFXIV citys like WoW, yeah i said it they were lively and big where you can go everywhere they had all kinds of shops.
    and no i dont like Wow.
    (0)

  9. #119
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by indira View Post
    the need to make FFXIV citys like WoW, yeah i said it they were lively and big where you can go everywhere they had all kinds of shops.
    and no i dont like Wow.
    I don't like WoW either but you have to give it to Blizzard, the cities are lively and feel like actual cities.
    (0)

  10. #120
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Colino View Post
    I don't like WoW either but you have to give it to Blizzard, the cities are lively and feel like actual cities.
    That poor guy in Stormwind has been trying to sell that same loaf of bread that he's been carrying for nearly 8 years now.
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

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