I dont think it has something to do with us players, im telling this because is not our fault that everything is at Uldah, if they had a CITY chanel, so no matter where you are you can hear the shouts to join parties or a good looking for party system, or supose 3 npc one for each city that can trade totems, or quest guys like Luisioux or whatever is written at the primal camps to trade our key items for the fights, more spread main scenario quest... i mean after fade to white you have several quest linked to Uldah, npc's spread widely in the city....WE WOULDNT EVEN NEED TO BE AT ZONE A all the time.

I dont want to be asked to not go somewhere because the server will have lag, they can do this kind of stuff in lettered patches, move npc's and make that chanel with that you will solve a lot and of course the game engine should be less complex than this one to ease lag issues, because we are talking that if this game succeeds and im sure it will in the 2nd release we wont have minimal number of players that we have now... so is better start fixing this simple things to prepare the game