Thanks for the swift reply Bayohne, it's nice to see the devs are working on finding a solution. I hope the new Market measures will make people leave Ul'dah, and I do believe moving certain NPCs to the "B zone" would help. The problem right now is that everything we need is in the "A zone".Greetings,
Yoshida posted a bit of background information on the current situation to let everyone know what is actually happening behind the scenes and why some of the servers had to be closed to new characters. Whenever we have additional information, we'll be sure to follow-up.
We players do have a habit of sticking with what we know, but we won't have have a choice if the things we need are moved somewhere else.
I hope these thing you have in plan to remove ppl comes soon cause i would like them to leave now >_>.
In addition to balancing out the zones, SE would be wise to implement a force quit mechanism of roughly an hour. There is no reason why AFK people should be standing in Ul'Dah if this is causing game breaking/interfering issues. They aren't serving any purpose AFKing except apparently taking up valuable memory/resources for the server.
Last edited by Tibian; 04-26-2012 at 08:37 AM.
I hate that sort of system personnaly, I remember in STO when they used that feature along with on demand patching in loading screens, people were patching zones slow and getting kicked because of it.In addition to balancing out the zones. SE would be wise to implement a force quit mechanism of roughly an hour. There is no reason why AFK people should be standing in Ul'Dah if this is causing game breaking/interfering issues. They aren't serving any purpose AFKing except apparently taking up valuable memory/resources for the server.
There is no need for this system if the devs do not try to overcrowd servers, Oh I need to run to the shop, come back dc'd, Oh I need to get a drink, smoke and wc, dc, constant dcs are a pain.
The problem is that people are crowding Ul'dah A-zone, there is plenty of room if we spread out, so that is thier priority rather than annoy us all with the constant kicks.
Perhaps implement a channel to "shout" for help/etc that everyone can see from every city. I mean, sure, I'd love to set camp in Grid, but there's no point when everyone is in Ul'Dah when I need to shout for things (or to look for PUGs).
I think one hour is too short, but I agree with you. A lot of people just AFK all night posing alongside their LS mates. I wouldn't mind if it didn't cause server problems, but apparently it does. According to Yoshida, this saturation problem will be a lot more manageable with the 2.0 servers, so they could even make it a temporary measure. Those people are indeed serving no purpose, they're just interfering with the server's capacity.In addition to balancing out the zones, SE would be wise to implement a force quit mechanism of roughly an hour. There is no reason why AFK people should be standing in Ul'Dah if this is causing game breaking/interfering issues. They aren't serving any purpose AFKing except apparently taking up valuable memory/resources for the server.
How many people (myself included) have been saying this for how long now? It's nice to be finally vindicated.Greetings,
Yoshida posted a bit of background information on the current situation to let everyone know what is actually happening behind the scenes and why some of the servers had to be closed to new characters. Whenever we have additional information, we'll be sure to follow-up.
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