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  1. #1
    Player
    Nilheim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Nil Griffin
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tibian View Post
    In addition to balancing out the zones, SE would be wise to implement a force quit mechanism of roughly an hour. There is no reason why AFK people should be standing in Ul'Dah if this is causing game breaking/interfering issues. They aren't serving any purpose AFKing except apparently taking up valuable memory/resources for the server.
    I think one hour is too short, but I agree with you. A lot of people just AFK all night posing alongside their LS mates. I wouldn't mind if it didn't cause server problems, but apparently it does. According to Yoshida, this saturation problem will be a lot more manageable with the 2.0 servers, so they could even make it a temporary measure. Those people are indeed serving no purpose, they're just interfering with the server's capacity.
    (5)

  2. #2
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Nilheim View Post
    I think one hour is too short, but I agree with you. A lot of people just AFK all night posing alongside their LS mates. I wouldn't mind if it didn't cause server problems, but apparently it does. According to Yoshida, this saturation problem will be a lot more manageable with the 2.0 servers, so they could even make it a temporary measure. Those people are indeed serving no purpose, they're just interfering with the server's capacity.
    Perhaps a compromise?: Just display the NamePlates of AFK characters. Do not render the bodies until they move or reset their Status.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.