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  1. #131
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Yhisa View Post
    Actually....ill raise u 1 higher

    Remove materia all together, majority of the jobs is pigeon holed into Crit/direct hit anyway with det being last for most jobs

    And believe it or not.....level sync disables materia anyway.....soooo yeah there is that too

    Its just there for min / max peoples
    I was coming here to say pretty much this.

    And I'll 1 up also..
    If you won't take materia out as implemented, offer actual useful benefits for varied materia builds. The system as is is just a shell of what it could be, and offers very little except a little meaningless step before moving on to a little more challenging content.
    At no point is there a "need" to slot materia before "end game" but gear is riddled with slots to put it in. People level so fast and get synched so frequently that slotted materia on lesser gear is useless for the most part.

    By adding legitimate reasons to use other materia builds it just adds some layer of desirable compexity.
    (0)

  2. #132
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,980
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I think there is a broader issue with stats and gear in FFXIV. At level cap, there isn't much gear to choose from, especially because in most cases higher iLvl means better gear and that's about it. For casual players (who don't raid savage), the issue doesn't even exist because you only have tome gear, then augmented tome gear. Crafted and 24man raid gear is rarely better because of the 10 iLvl difference with augmented tome (or savage). But then, if you play casually you don't even experience stats implications most of the time.
    A casual tank reaching 525 / 530 iLvl currently won't "need" the bonus Tenacity offers if said tank will only be playing normal mode Eden, Nier raids, dungeons and the occasional treasure map.

    Currently, these stats are there for min maxers, and for a transition period between progress on high end content and fully geared. The odd stat being Spell / Skill Speed which some jobs rely on more heavily than others. But once again : purely for optimizing DPS output.
    Most players don't see any impact about these stats.

    But I'm of the opinion that rather than removing these, it would be more interesting to have all of them matter in some way. Having more gear with more options would help too. Sadly, FFXIV is in a comfort zone that just works fine and there's little chance that they will ever change these things.
    (0)

  3. #133
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Mansion View Post
    But I'm of the opinion that rather than removing these, it would be more interesting to have all of them matter in some way. Having more gear with more options would help too. Sadly, FFXIV is in a comfort zone that just works fine and there's little chance that they will ever change these things.
    Please don't take away my comfort zone.

    I'm of the opinion that no stat could ever be interesting if tied to gear, just annoying. Anything interesting would be in the form of actions and their effect on the rotation.

    For example:

    Critical hit on Inner Release? Nice.
    Critical hit on chest piece? Ugh, guess I'll get that gear and glamour it.
    (0)

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