Quote Originally Posted by Dzian View Post
the real issue imo is the devs clearly have this vision of what they want healers to be... but at the same time theyre so afraid of even a hint of challenge that there vision just falls apart everysingle time they try and do something about it.
I'd say the really issue is more a disconnect between job design team and fight design team. Both Tanks and Healers have more tools to do their jobs with but fights have few mechanics that require those tools to survive even at min-ilevel.