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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by LeonKeyh View Post
    Sure, except the game is designed with healers DPSing in mind and specifically tells healers that they should be DPSing whenever they aren't healing. Healers that don't DPS because "they play healers to heal" ultimately aren't playing the game the way its intended and quite frankly are being toxic if they're refusing to even try.
    yes and no.... i think the issue there is the lack of dev clarity, the game does indeed tell you hey do some damage when ya not healing but until recently healer dps wasnt even accounted for when tuning encounters. and one of the reasons healer dps got so dumbed down is because they didnt want healers to feel pressured into doing dps.. with the general attitude of press this button if you can. if you can't do worry about it..

    but either way. changing or buffing healers dps doesnt solve the problem with the actual healing and that is the overall lack of things to actually heal....

    The whole role is a mess honestly.. personally i'd kill toget my dots andbane back but i'd also kill to actually have uses for my healing skills.

    the real issue imo is the devs clearly have this vision of what they want healers to be... but at the same time theyre so afraid of even a hint of challenge that there vision just falls apart everysingle time they try and do something about it.
    (4)
    Last edited by Dzian; 04-17-2021 at 03:40 AM.

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,576
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dzian View Post
    yes and no.... i think the issue there is the lack of dev clarity, the game does indeed tell you hey do some damage when ya not healing but until recently healer dps wasnt even accounted for when tuning encounters. and one of the reasons healer dps got so dumbed down is because they didnt want healers to feel pressured into doing dps.. with the general attitude of press this button if you can. if you can't do worry about it..
    If anything it's the opposite. With how dumbed down healing has become it's encouraged more than ever to press your dps buttons.
    The general idea of "Always be casting" has never gone away. It's just less to think about for fledgling healers now that there's less buttons involved in the process.
    (9)

    http://king.canadane.com

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Dzian View Post
    the real issue imo is the devs clearly have this vision of what they want healers to be... but at the same time theyre so afraid of even a hint of challenge that there vision just falls apart everysingle time they try and do something about it.
    I'd say the really issue is more a disconnect between job design team and fight design team. Both Tanks and Healers have more tools to do their jobs with but fights have few mechanics that require those tools to survive even at min-ilevel.
    (7)

  4. #4
    Player
    Manuka's Avatar
    Join Date
    Jan 2014
    Posts
    82
    Character
    Enk'i Faer
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dzian View Post
    but either way. changing or buffing healers dps doesnt solve the problem with the actual healing and that is the overall lack of things to actually heal....
    But focusing on improving dps is probably the only way they can realistically solve this problem with how they've built this game. As much as its the norm to point out how little healing we actually do now, the healing burden really hasn't changed much at all in this games lifespan. Going back and looking at some of my old runs, my best Alex Prime had me spend 51% of my gcds on damage while my sch cohealer spent 92% of their gcds on damage. Keep in mind this is back with OG clerics and a fraction of the oGCDs we have now. If I performed better (lot of overhealing and a death by the looks of it) we would have spent roughly the same amount of time on damage versus healing as we do now, despite the lack of oGCDs.

    The reason nobody complained about the lack of healing back then is because we were too busy juggling 3+ dot timers and utility CDs on top of stance dancing. Compared to now where you spend all that time pressing the same key waiting for mechanics to happen and hope you don't forget your dot because you zoned out.
    (4)
    Last edited by Manuka; 04-17-2021 at 03:30 PM.