Have to disagree with this, random damage spikes would suck since the game is not designed with constant and unpredictable healing in mind due to how taxing and suboptimal gcd heals are mp and dps wise and how boring anything past CD heals are (they're basically another version of 2-1-1-1-1-1-1).
There is also the problem that for those healers that want to try to push the limits of their job suddenly that optimization work would become an rng farm (more than now), "oh fuck the rng aoe happened 3 times in 15s F for the parse" would be very common and frustrating (letting alone that people eating aoes and such is also another form of random damage spikes and its not something most of the healers are fan of), and that the healer problems would persist at lower levels and in normal mode which dont push healer gameplay that much (and looking how the devs design things, won't do ever) so we're left with the boring dps rotation.
The problem in this game is not the predictability but the fact that what we do the most is not interesting, if we dps 80% of the time the devs have to make sure that the dps rotation is fun and engaging or we will be bored 80% of the time (which is what happens now) and looking how the game refuse to challenge healers in 90% of the content what they should do imo is to embrace the "green dps" mentality because contrary to the healing kit, the dps/support part of our kit is static and not affected by "how much damage this does" so could be engaging at any difficulty level.



Reply With Quote




