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  1. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    You cant fix healing as long as encounters stay heavily scripted and predictable.

    When you know your parties only ever going g to take raid wide damage every 37 seconds then its always going to be the same answer. Toss a single medica or something and just let the regen effect top everyone off. Then repeat 37 seconds later.. or at whatever predetermined time frame for whatever encounter your in.

    Changing heals won't achieve anything as long as encounters stay predictable and scripted. You can see this because the same thing happens every time the devs try to make healer more important the exact same thing happens. Oh hey its 1 extra god heal and then straight back to 1 1 1 1 1 2 1 1 1 1 1 until next week where new gear will negate the need for that extra gcd heal.

    If you want to make healing more engaging and fun you need to break the scripts and make damage unpredictable. So on the one hand you might only get 1 raid wide boom every 40 seconds. But on the other hand you might get 3 of them in 15 seconds...

    Older mmos were much better for this as fights were a lot more randomised and lot less scripted..
    Even XI (75era at least) bosses were much more random they could any of there ability in any order they chose and it kept players on there toes a lot more.

    Newer mmos you can often dodge a mechanic 30 seconds before it's even started because you know exactly when it will happen and knownexactly where you need to be to avoid it
    (10)
    Last edited by Dzian; 04-16-2021 at 08:41 PM.