Quote Originally Posted by LeonKeyh View Post
That's a fair request, but until that happens, the expectation is for healers to do DPS when they're not healing.

Calling that "down time" is subjective. Tank's job is to hold aggro on an enemy and use mitigation skills. It's not "downtime" when they have enough enmity and a mitigation buff is rolling, but there's nothing else for them to do within their role's unique responsibilities. They're expected to continue to DPS because DPS is ultimately a majority of everyone's role in a group in addition to other responsibilities depending on your role.

Healers aren't somehow exempt from that because of expectations from other games or because of personal expectations based off the name of the role. It only _seems_ like downtime because of the extremely simplistic game play surrounding that portion of the role.
First off, I never said healers were exempt nor have I said healers weren't expected to do DPS.

My enjoyment of the healer role is balancing both dps and healing. What I am saying is the healing portion of fights need to be changed. Not the dps. What I am saying is that giving me an extra 2-5 dps buttons to press does not, will not, cannot fix my enjoyment of the role so no, no I don't want it. We can do 30% of our time dps. We can do 40%. Hells for all I care we can do 60%. 90% however, isn't fun at least for me and giving me more options is not how you fix it.