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  1. #1
    Player
    gilmorej's Avatar
    Join Date
    Jun 2019
    Posts
    100
    Character
    Olivia Steelheart
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I found it kind of distracting and annoying when I was talking to NPCs during the MSQ, but I'll eventually get used to it.

    I wish the arrows on the flanks scaled down smaller than they do, so that even on human-sized NPCs they fit within the concentric circles that make up the target ring. That's what made it feel distracting for me because it just looks a bit messy... Anyway, that's just my opinion. I still think they're a good addition.
    (5)

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by gilmorej View Post
    I found it kind of distracting and annoying when I was talking to NPCs during the MSQ, but I'll eventually get used to it.
    A simple solution would be to give players options on how it appears. The ability to turn it off on friendly targets or have it entirely off would be nice. I enjoy the new target ring but I would like if people had options to choose where it appears.
    (8)

  3. #3
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by gilmorej View Post
    I wish the arrows on the flanks scaled down smaller than they do, so that even on human-sized NPCs they fit within the concentric circles that make up the target ring. That's what made it feel distracting for me because it just looks a bit messy... Anyway, that's just my opinion. I still think they're a good addition.
    So far, SO FAR... that is my only wish they would do with the new ring, tighten up them side arrows on smaller things. They just remain big and stick out the targeting ring and just overall adds clutter.




    Quote Originally Posted by Brightamethyst View Post
    I feel like this is one of those things that only seems weird and distracting because it's new and different, and in a few weeks we'll all be used to it and no one will even notice any more.
    Well, it isn't distracting like the old hotbar disco balls, but I wish it looked a little cleaner.
    (1)

  4. #4
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mykll View Post
    Well, it isn't distracting like the old hotbar disco balls, but I wish it looked a little cleaner.
    Disco balls? What? Someone please explain what they mean. I'm lost.
    (1)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Penthea View Post
    Disco balls? What? Someone please explain what they mean. I'm lost.
    Rather than the action icon having the like, timer built into the icon with the refresh pie chart? Thing.

    It used to be a tiny orb in the upper right of the icon
    (3)

  6. #6
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Rather than the action icon having the like, timer built into the icon with the refresh pie chart? Thing.

    It used to be a tiny orb in the upper right of the icon
    Oh wow that must have been a long time ago because I don't remember this at all. Or my memory is failing me. Thanks for explaining
    (2)

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,646
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Rather than the action icon having the like, timer built into the icon with the refresh pie chart? Thing.

    It used to be a tiny orb in the upper right of the icon
    Wow I remember now but I had wiped that from my memory.

    To the subject of the thread, I'm kind of looking forward to getting Alphascape 3.0 in roulette now cause it's been coming up a LOT. This should help with his sneaky butt spinning around.
    (2)

  8. #8
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by gilmorej View Post
    I found it kind of distracting and annoying when I was talking to NPCs during the MSQ, but I'll eventually get used to it.

    I wish the arrows on the flanks scaled down smaller than they do, so that even on human-sized NPCs they fit within the concentric circles that make up the target ring. That's what made it feel distracting for me because it just looks a bit messy... Anyway, that's just my opinion. I still think they're a good addition.
    I wish I had never read this, because now I cannot unsee it...
    (1)

  9. #9
    Player
    gilmorej's Avatar
    Join Date
    Jun 2019
    Posts
    100
    Character
    Olivia Steelheart
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ilenya View Post
    I wish I had never read this, because now I cannot unsee it...
    Yeah, they look fine here:


    They look kind of sloppy and distracting here, though:


    Why don't they properly scale all the way down so they always look nice like in the 1st picture? They'd still be perfectly readable for their intended purpose even if they were scaled down that far. Because they're designed well enough that even if they got smaller they are still clearly arrows, with a back and a front, that point in a certain direction.

    Anyway, like I said in my other post, even if they don't change I'll eventually get used to them. They have merit and were a nice addition to the game, because even I have found myself getting lost on which direction a monster is facing sometimes (big shoutout to the hot/cold boss in dulubrum)
    (3)
    Last edited by gilmorej; 04-17-2021 at 01:40 AM.