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  1. #1
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    in my view the ring needs to be widened a little the arrows feel a little slapped on on some of the target rings making it look cluttered but if the arrows were a bit more set in and the outer ring fits it a bit better it could make it more visually smooth, a toggle or varying styles to select from might be a good middle ground for something visually appealing to the client.
    but i think we will grow to like it remember when people begged for the AOE indicators to turn back into the plain red circles on the floor, compared to the flashing orange ones we have now
    (1)

    Sometimes you just got to have Some fun

  2. #2
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Can’t say I’ve even noticed them yet.
    (0)

  3. #3
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    In my opinion, they don't really help at all, and were largely unnecessary, but if you find them useful, more power to you.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #4
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    I thought omni-directional targets didn't have the point on the "front" of their hitbox like everything else. Since omni-directional targets are typically so big you can tell how they're facing by looking at them.
    (0)

  5. #5
    Player
    MiniTofu's Avatar
    Join Date
    Sep 2014
    Location
    Mare
    Posts
    535
    Character
    Mito Mito
    World
    Mateus
    Main Class
    Summoner Lv 90
    Nier new raid, that first boss ring is so big... probably too big.

    We also need some center crosshair target not just the ring. Sometime the ring is covered by uneven ground or players. I wish there is a crosshair similar to lock on target but I don't want to lock on target due it messes my K&M movement.
    (0)

  6. #6
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,351
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I actually think they should section of the target ring if they are going to keep positionals in this game. Either put a big X in the center that extends to the outer edges or make the Flank positions different colors from the Front and Back. That way you can see the line where you need to stand for a positional and not have to move as much. On really big targets sometimes it's hard to imagine where that X is.
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Burningskull View Post
    I actually think they should section of the target ring if they are going to keep positionals in this game. Either put a big X in the center that extends to the outer edges or make the Flank positions different colors from the Front and Back. That way you can see the line where you need to stand for a positional and not have to move as much. On really big targets sometimes it's hard to imagine where that X is.
    The target ring already shows you flank and rear. Flank ends where the circle ends, and the rear is the open part.
    (4)

  8. #8
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,351
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The target ring already shows you flank and rear. Flank ends where the circle ends, and the rear is the open part.
    You know I've been playing since the PS4 release and I have never noticed that the back was open...
    (0)

  9. #9
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I like it so far but, as others have said, maybe change the sizing on the flank arrows so that it basically just looks more visually pleasing. When out of combat, it does feel a bit strange seeing it on NPCs but I'm guessing that's more just due to it being new than being bad. Once I get used to it like the old target indicator I probably won't even notice it.
    (0)

  10. #10
    Player
    J3ph's Avatar
    Join Date
    Jun 2021
    Posts
    1
    Character
    Zhan Vrellen
    World
    Lamia
    Main Class
    Weaver Lv 29
    I like it aside from the lack of scaling of the side rings on smaller circles. I still think the inner circle is kind of useless though.
    (1)

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