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  1. #1
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by gilmorej View Post
    I found it kind of distracting and annoying when I was talking to NPCs during the MSQ, but I'll eventually get used to it.

    I wish the arrows on the flanks scaled down smaller than they do, so that even on human-sized NPCs they fit within the concentric circles that make up the target ring. That's what made it feel distracting for me because it just looks a bit messy... Anyway, that's just my opinion. I still think they're a good addition.
    I wish I had never read this, because now I cannot unsee it...
    (1)

  2. #2
    Player
    gilmorej's Avatar
    Join Date
    Jun 2019
    Posts
    100
    Character
    Olivia Steelheart
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ilenya View Post
    I wish I had never read this, because now I cannot unsee it...
    Yeah, they look fine here:


    They look kind of sloppy and distracting here, though:


    Why don't they properly scale all the way down so they always look nice like in the 1st picture? They'd still be perfectly readable for their intended purpose even if they were scaled down that far. Because they're designed well enough that even if they got smaller they are still clearly arrows, with a back and a front, that point in a certain direction.

    Anyway, like I said in my other post, even if they don't change I'll eventually get used to them. They have merit and were a nice addition to the game, because even I have found myself getting lost on which direction a monster is facing sometimes (big shoutout to the hot/cold boss in dulubrum)
    (3)
    Last edited by gilmorej; 04-17-2021 at 01:40 AM.

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    For npcs I think it's a bit weird. Also for enemies that don't use positional some way to convey that might be nice. In general I think it's helpful information to convey, but I certainly wouldn't mind a few tweaks and or options.
    (1)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    It was a bit strange at first since in the new 24-man raid I thought the arrow was an incoming attack telegraph... but now I appreciate them existing, especially for Delubrum Reginae where I definitely know I don't want to be standing in front of the boss because conal tank busters.
    (5)

  5. #5
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Always someone who complain about these QoL. Can't make everyone happy I suppose.
    (12)

  6. #6
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,687
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I liked the addition.

    I never actually needed it, but it's more useful than not.
    At first I thought the arrow placement was there to help with positionals, but in the end it was just to make it easier to tell where the monster is facing in larger/busier fights.

    It made me realise how it would be nice if positional actions had some kind of highlight for when you're in position for the additional effect, because sometimes I'm suspicious of the game not detecting my new position quick enough. Xenoblade DE did this with its positionals having a " ! " when you're in the right position against the monster and that being an offline game I never thought it needed that. But FFXIV with its server tick issues could use something like that.
    (5)

  7. #7
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    I feel like this is one of those things that only seems weird and distracting because it's new and different, and in a few weeks we'll all be used to it and no one will even notice any more.
    (17)

  8. #8
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Functionally, I like them. I think they're really poorly integrated visually though. Hopefully it's just a stopgap and we're getting more improved hit rings next expansion.
    (3)

  9. #9
    Player

    Join Date
    May 2020
    Posts
    232
    I like the icons :c They are cute.
    (1)

  10. #10
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd like it to remain mandatory. In theory, at least, it lessens the chance of players blaming the tank if they happen to be hit by a cleave when standing somewhere that they should not be.
    (4)

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