

I wish I had never read this, because now I cannot unsee it...I found it kind of distracting and annoying when I was talking to NPCs during the MSQ, but I'll eventually get used to it.
I wish the arrows on the flanks scaled down smaller than they do, so that even on human-sized NPCs they fit within the concentric circles that make up the target ring. That's what made it feel distracting for me because it just looks a bit messy... Anyway, that's just my opinion. I still think they're a good addition.


Yeah, they look fine here:
They look kind of sloppy and distracting here, though:
Why don't they properly scale all the way down so they always look nice like in the 1st picture? They'd still be perfectly readable for their intended purpose even if they were scaled down that far. Because they're designed well enough that even if they got smaller they are still clearly arrows, with a back and a front, that point in a certain direction.
Anyway, like I said in my other post, even if they don't change I'll eventually get used to them. They have merit and were a nice addition to the game, because even I have found myself getting lost on which direction a monster is facing sometimes (big shoutout to the hot/cold boss in dulubrum)
Last edited by gilmorej; 04-17-2021 at 01:40 AM.





For npcs I think it's a bit weird. Also for enemies that don't use positional some way to convey that might be nice. In general I think it's helpful information to convey, but I certainly wouldn't mind a few tweaks and or options.



It was a bit strange at first since in the new 24-man raid I thought the arrow was an incoming attack telegraph... but now I appreciate them existing, especially for Delubrum Reginae where I definitely know I don't want to be standing in front of the boss because conal tank busters.
Always someone who complain about these QoL. Can't make everyone happy I suppose.



I liked the addition.
I never actually needed it, but it's more useful than not.
At first I thought the arrow placement was there to help with positionals, but in the end it was just to make it easier to tell where the monster is facing in larger/busier fights.
It made me realise how it would be nice if positional actions had some kind of highlight for when you're in position for the additional effect, because sometimes I'm suspicious of the game not detecting my new position quick enough. Xenoblade DE did this with its positionals having a " ! " when you're in the right position against the monster and that being an offline game I never thought it needed that. But FFXIV with its server tick issues could use something like that.
I feel like this is one of those things that only seems weird and distracting because it's new and different, and in a few weeks we'll all be used to it and no one will even notice any more.
Functionally, I like them. I think they're really poorly integrated visually though. Hopefully it's just a stopgap and we're getting more improved hit rings next expansion.
I like the icons :c They are cute.
I'd like it to remain mandatory. In theory, at least, it lessens the chance of players blaming the tank if they happen to be hit by a cleave when standing somewhere that they should not be.
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