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  1. #1
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    867
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53

    New Target Ring Feedback

    Personally, I wouldn't mind a way to revert to the old, plainer one. The side arrows on the new one just add visual clutter in my opinion, and can even be misleading considering that they, and the main one in front, still show up on enemies where facing doesn't matter. Found myself spamming True North on the Red Girl boss in the third NieR raid when she gets big simply because I instinctively assumed "arrow means it's facing me, which means I need to use True North to hit positionals".
    (6)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Yes, but some enemies with no positional still have mechanics that happen in the direction they are facing, and smaller enemies can be difficult to see.


    I find these additions quite helpful.
    (41)

  3. #3
    Player
    gilmorej's Avatar
    Join Date
    Jun 2019
    Posts
    100
    Character
    Olivia Steelheart
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I found it kind of distracting and annoying when I was talking to NPCs during the MSQ, but I'll eventually get used to it.

    I wish the arrows on the flanks scaled down smaller than they do, so that even on human-sized NPCs they fit within the concentric circles that make up the target ring. That's what made it feel distracting for me because it just looks a bit messy... Anyway, that's just my opinion. I still think they're a good addition.
    (5)

  4. #4
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by gilmorej View Post
    I found it kind of distracting and annoying when I was talking to NPCs during the MSQ, but I'll eventually get used to it.
    A simple solution would be to give players options on how it appears. The ability to turn it off on friendly targets or have it entirely off would be nice. I enjoy the new target ring but I would like if people had options to choose where it appears.
    (8)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    For npcs I think it's a bit weird. Also for enemies that don't use positional some way to convey that might be nice. In general I think it's helpful information to convey, but I certainly wouldn't mind a few tweaks and or options.
    (1)

  6. #6
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    867
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Yes, but some enemies with no positional still have mechanics that happen in the direction they are facing, and smaller enemies can be difficult to see.
    I'm struggling to think of any smaller enemies with no positionals outside of like Eureka. Could you provide examples? Also even if they have directional facing mechanics, there are generally obvious visual tells anyway, like orbs or beams, no? I can't think of any oblique ones.
    (2)

  7. #7
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    It was a bit strange at first since in the new 24-man raid I thought the arrow was an incoming attack telegraph... but now I appreciate them existing, especially for Delubrum Reginae where I definitely know I don't want to be standing in front of the boss because conal tank busters.
    (5)

  8. #8
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Always someone who complain about these QoL. Can't make everyone happy I suppose.
    (12)

  9. #9
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I liked the addition.

    I never actually needed it, but it's more useful than not.
    At first I thought the arrow placement was there to help with positionals, but in the end it was just to make it easier to tell where the monster is facing in larger/busier fights.

    It made me realise how it would be nice if positional actions had some kind of highlight for when you're in position for the additional effect, because sometimes I'm suspicious of the game not detecting my new position quick enough. Xenoblade DE did this with its positionals having a " ! " when you're in the right position against the monster and that being an offline game I never thought it needed that. But FFXIV with its server tick issues could use something like that.
    (5)

  10. #10
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    I feel like this is one of those things that only seems weird and distracting because it's new and different, and in a few weeks we'll all be used to it and no one will even notice any more.
    (17)

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