First of all FFXI and FFXIV are completely different types of games that you can't really compare. But the combat of FFXI has changed quite a bit from how it was a long time ago. I only really started playing it last year but I am quite aware of how slow it is in the beginning. New gear has a BUNCH of haste on it to aid that infrequent TP problem (if only it was for the entirety of the game). But despite how slow early game is, it DOES have some really compelling aspects...
FFXI has so many prominent systems and gameplay elements that FFXIV sadly doesn't use. CC/debuffing, skillchain system/magic bursts, damage typing (elemental weaknesses/strengths, piercing, blunt, etc), killer traits, intimidation (enemy race/job paralyze), non-linear gearing system, impactful sub jobs. The list really does go on with how expansive the FFXI battle system is, but FFXIV simply does not stack up to, especially with SHB - EW. Also back to the TP thing, most jobs get TP so fast that they can multi-step self skillchain (skillchaining off the skillchain itself multiple times) quite effectively, and as we all know magic burst gets MUCH stronger with bigger skillchains. Oh and all skillchains have elements attached to them so depending on the enemy you are fighting, the combinations you use are different. There's so much more to say but I don't feel like writing an essay, but I do understand that can be a turnoff uwu.
If current FFXIV was modeled after HW I'd be more compelled to agree with you saying its combat is fun. In HW, job design/uniqueness was a priority, and every job brought something big to the table (we dont talk about PLD). This was especially the case in HW PvP where actions that would never be used in PvE would suddenly have HUGE potential. Everything really goes double for healers and tanks (why you take my dots!?) But what I don't understand is if Yoshi P wants to break the boundary between MMO and single player games like he said, why simplify the jobs this way?
I find it funny for SHB-EW they remove crucial gameplay elements like enmity management, MP/TP management, unique utility with each job/class, but really adds nothing that makes the game similar to a single player RPG. Thanks Yoshi P now I can do my role without having to think about anything except my burning desire to press 111111 or 123123. Single player RPGs usually have unique effects for each ability/spell coupled with a LOT of customization for how you play, if anything i believe FFXIV has drifted away from that.
Ehh sorry to go on a tangent, as you can see I am an idiot sperg.

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