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  1. #11
    Player
    ceeeee's Avatar
    Join Date
    Sep 2022
    Posts
    1
    Character
    Hi Cee
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    First of all FFXI and FFXIV are completely different types of games that you can't really compare. But the combat of FFXI has changed quite a bit from how it was a long time ago. I only really started playing it last year but I am quite aware of how slow it is in the beginning. New gear has a BUNCH of haste on it to aid that infrequent TP problem (if only it was for the entirety of the game). But despite how slow early game is, it DOES have some really compelling aspects...

    FFXI has so many prominent systems and gameplay elements that FFXIV sadly doesn't use. CC/debuffing, skillchain system/magic bursts, damage typing (elemental weaknesses/strengths, piercing, blunt, etc), killer traits, intimidation (enemy race/job paralyze), non-linear gearing system, impactful sub jobs. The list really does go on with how expansive the FFXI battle system is, but FFXIV simply does not stack up to, especially with SHB - EW. Also back to the TP thing, most jobs get TP so fast that they can multi-step self skillchain (skillchaining off the skillchain itself multiple times) quite effectively, and as we all know magic burst gets MUCH stronger with bigger skillchains. Oh and all skillchains have elements attached to them so depending on the enemy you are fighting, the combinations you use are different. There's so much more to say but I don't feel like writing an essay, but I do understand that can be a turnoff uwu.

    If current FFXIV was modeled after HW I'd be more compelled to agree with you saying its combat is fun. In HW, job design/uniqueness was a priority, and every job brought something big to the table (we dont talk about PLD). This was especially the case in HW PvP where actions that would never be used in PvE would suddenly have HUGE potential. Everything really goes double for healers and tanks (why you take my dots!?) But what I don't understand is if Yoshi P wants to break the boundary between MMO and single player games like he said, why simplify the jobs this way?

    I find it funny for SHB-EW they remove crucial gameplay elements like enmity management, MP/TP management, unique utility with each job/class, but really adds nothing that makes the game similar to a single player RPG. Thanks Yoshi P now I can do my role without having to think about anything except my burning desire to press 111111 or 123123. Single player RPGs usually have unique effects for each ability/spell coupled with a LOT of customization for how you play, if anything i believe FFXIV has drifted away from that.

    Ehh sorry to go on a tangent, as you can see I am an idiot sperg.
    (0)

  2. #12
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    We do. It's called Crystalline Conflict. Where suddenly every job is balls off the walls fun.
    (3)

  3. #13
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by ReynTime View Post
    I agree with the sentiment, but not the example.

    Given XI still exists and gets support, if you want a XI-like combat. I'd rather have Heavensward combat. Cross-class skills, enmity management, dps utility and cleric stance included.
    Would be nice if we could add new fun stuff to the battle system as opposed to taken stuff away 'cause 'mah deeps'. It's getting old.
    (1)

  4. #14
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Quote Originally Posted by FawkesWyznfarr View Post
    You know, fun like FFXI.

    You mean like the FF G.O.A.T? You cant replicate the G.O.A.T, just go play the G.O.A.T like other suggested.
    (1)

  5. #15
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MagiusNecros View Post
    We do. It's called Crystalline Conflict. Where suddenly every job is balls off the walls fun.
    I hope the PvE team takes note of why so many people were excited for the PvP rework when it was announced.

    Many players want unique job identity more than anything. Homogenized balance is unbelievably boring and I don't care if it's fair gameplay.
    (3)

  6. #16
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    I don't want FFXI's combat per say but I would like for its uniqueness in jobs like others have mentioned.

    The problem with FFXIV's combat (aside from everything feeling the best at level cap) is that too many jobs feel the same within their role. Tanks and Healers come to mind. The best example of a role having unique feeling jobs is Caster right now and that needs to extend to the rest of the game.

    BLM, RDM and SMN do not feel the same from lv30-90. Even before SMN's rework. Can't say the same for Tanks/Healers at all and for Phys Ranged and Melee... eh there's some overlap but not much.

    None of the jobs feel the same at all in PvP and I don't understand why that isn't the same in PvE other than "too much work". Because, no, having less skills is NOT the reason at all. Other MMOs had just as many skills as we do here (WoW, Rift) and their classes feel different.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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