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  1. #1
    Player FawkesWyznfarr's Avatar
    Join Date
    Sep 2020
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Fawkes Wyznfarr
    World
    Goblin
    Main Class
    Blue Mage Lv 70

    Can we have a fun battle system for Endwalker?

    You know, fun like FFXI.
    (4)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Ughh for the idk 65th time FF14 isnt FF11. FF11 isnt dead go play it if you want to experience it
    (22)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,246
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Uh, define 'fun', as it is completely subjective anyway so what one player might regard as 'boring' is lauded as being fun by another. SE tried a psuedo 'FFXI-like' battle system once before in FFXIV 1.0 (which was designed by exactly the same producer and development team as FFXI!), and well, we all know how that turned out.

    It just so happens that FFXIV ARR's style of battle system was chosen by players (in other words, the Armoury System retained and Jobs upgraded from existing classes) instead of an FFXI-like system back when Yoshi took over as producer. Players made their choice back then, and hence Yoshi is sticking to that.
    (9)
    Last edited by Enkidoh; 04-15-2021 at 07:12 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  4. #4
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    probably not.
    (0)

  5. #5
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    If you're referring to the actual battle system, FFXI's battle system is/was by no means "fun." You literally sit there and auto-attack until you have enough TP to do something fun. Casting is the same animation until the splodey bits at the end. Then you have to squat and rest for 20 minutes once you exhaust your MP. The worst part of the game for a lot of players was experience grind parties. They were so boring because of what I just mentioned. Filling in your party with laggy Trusts doesn't make it fun either.

    I'll admit, FFXIV could take some pointers from FFXI battle content, but definitely not FFXI battle systems. Patches simply don't deliver a punch like they used to. Having to wait until .55 several times for something to grind has become very unsatisfying. (And this was going on before covid, so that's not the reason.)

    The current cycle I'm usually done with meaningful content the first week, then it's a wait until Tuesday. If I do login during that down time, I'm usually not doing anything highly constructive. This is where some of the content from FFXI could hold my interest. Something like Campaign, or Assaults. Maybe even Besieged. (Though hopefully on a better schedule.) Maybe some random little delivery or escort quests that pop up around the world. Something to make people wander around, instead of sitting in town with their sparkly weapons.

    Maybe they need to change up the drop limits on the raids. I mean we have 17 jobs now we can grind gear for, do we really need to be limited to 1 item per week when a raid comes out? Even 2 items per week would see a drastic increase in how much people do the content. Like they don't want us playing the game "too much" for raid gear, yet when that relic content hits we better be grinding day and night? It doesn't make sense.

    Maybe they need to give more incentive to redo certain content? Like the new ex trial is great if you enjoy ex content. (I don't) Why not have a lower version of the weapons or something else to grind for in the normal trial? Even then, I don't know how people can sustain themselves on the same fight over and over.

    I really like AF gear in this game, and like the idea of upgrading it. I was disappointed to see it locked behind an ex trial this go around. Why not instead have a system to make those pieces better with each patch? I enjoyed that when Eureka started, and was excited to keep raising the level on my AF gear. Then they tossed the idea and went back to role gear. I ended up skipping it after that, and ended up doing Eureka less because of it.

    I think both games could learn a little from each other. I'm secretly hoping they are in the background. I'm all for traveling to Vana'diel in FFXIV after all. But I definitely don't want to go back to that battle system. It was boring. Just the speed alone of FFXI makes it boring today. Everything is soooo slow. FFXI was great... back then. It would not hold my interest now. FFXIV is struggling to hold my interest as it is, gods forbid they make it slower and more boring.

    The thing about an MMORPG that you pay a sub to, is you want to play it as much as you feel your money is worth. To some, that's maybe once a week. To others, it's all week. I tend to fall in that "as much as possible" category, because FFXIV is like my primary game. But sometimes it just feels like there's "not enough" in it. The island thing makes me hopeful for the future. I just hope it's not inspired by FFXI's private island, where you can only do 10 things per day.
    (10)
    Last edited by TarynH; 04-20-2021 at 01:40 AM.

  6. #6
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    SSSSHHHSHHHH! I'm spamming Art of War! I NEEDTOCONCENTRATE!!!!!

    In all seriousness would be cooler if it was faster paced, like say half the cast timer? I'm used to it and my only complaints are to do with healer dps kit but if things happened faster...I might like that. (Yes, I know...server ticks and load etc. I know why it is the way it is)
    (0)
    Don't touch me there

  7. #7
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I agree with the sentiment, but not the example.

    Given XI still exists and gets support, if you want a XI-like combat. I'd rather have Heavensward combat. Cross-class skills, enmity management, dps utility and cleric stance included.
    (10)

  8. #8
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    671
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Yeah they're probably going to have a fun battle system in Endwalker, like they've had for Shadowbringers, Stormblood, Heavensward, and A Realm Reborn.
    (0)

  9. #9
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,122
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Arrhin View Post
    SSSSHHHSHHHH! I'm spamming Art of War! I NEEDTOCONCENTRATE!!!!!

    In all seriousness would be cooler if it was faster paced, like say half the cast timer? I'm used to it and my only complaints are to do with healer dps kit but if things happened faster...I might like that. (Yes, I know...server ticks and load etc. I know why it is the way it is)
    It could be cool if we designed around a 2 sec GCD or something and tuned oGCD animations around that. Maybe scale oGCD animations with spell/skill speed to make it less of a clipping nightmare.
    (0)

  10. #10
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    The one thing I liked about FF11 combat was doing skill chains to get distortion or whatever other elemental effect and have a BLM use the magic burst. I thought that was cool. I enjoy FF14 combat way more tho and I don't get how you can think 11's combat is superior to 14.
    (2)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

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