The bug report was moved to accepted bugs but there's 177 pages of them.
Although there was no ps5 optimizations for 6.1, I notice my gcd rolls alot better. The 7th gcd in a ta window isn't tight anymore.
The bug report was moved to accepted bugs but there's 177 pages of them.
Although there was no ps5 optimizations for 6.1, I notice my gcd rolls alot better. The 7th gcd in a ta window isn't tight anymore.
We should throw a party, Happy Anniversary crappy PS5 frame rate!
From patch 6.2 notes:
The following features have been implemented to improve graphics processing:
Graphics Processing Optimization
Frame rate when under higher GPU load has been improved.
Dynamic resolution has been implemented (Windows/PlayStation®4/PlayStation®5).
When the GPU is under heavy load and causing the frame rate to drop, the 3D resolution will be reduced incrementally to improve frame rate. This feature can be enabled under the Graphics Settings tab of the System Configuration menu.
* This feature cannot be applied in certain situations, such as when using group pose.
* This feature is still in its beta stage as of Patch 6.2. Its implementation is in preparation for further graphical improvements planned with the release of the next expansion. The functionality of this feature is subject to change.
Hopefully this helps and resolve the issue.. but I'm skeptical
i just now finally had the time to check this out and can confirm that this patch finally fixed the performance issues the PS5 version was having since launch. Apparently the dynamic resolution setting isn’t working correctly according to the notice on Lodestone but even with the setting off the performance issues are gone thanks to the graphics optimization they did. Every area i had frame rate drops now runs completely smooth.From patch 6.2 notes:
The following features have been implemented to improve graphics processing:
Graphics Processing Optimization
Frame rate when under higher GPU load has been improved.
Dynamic resolution has been implemented (Windows/PlayStation®4/PlayStation®5).
When the GPU is under heavy load and causing the frame rate to drop, the 3D resolution will be reduced incrementally to improve frame rate. This feature can be enabled under the Graphics Settings tab of the System Configuration menu.
* This feature cannot be applied in certain situations, such as when using group pose.
* This feature is still in its beta stage as of Patch 6.2. Its implementation is in preparation for further graphical improvements planned with the release of the next expansion. The functionality of this feature is subject to change.
Hopefully this helps and resolve the issue.. but I'm skeptical
i wish the developers would have been communicating about these issues all this time but thank you for finally fixing them regardless.
Also confirmed that the issues seems to have been fixed for me too!
Just clarify, it seems like for me at least, the issue was fixed when in WQHD. When I tried full 4k output, it still showed the same performance issues as before. But I'm ok with WQHD. The UI is crazy small in 4k anyways.
Yeah i was never expecting a native 4K setting for an MMO to run well on a console. Even on PC that’s quite an ask. But 2K and bellow should have never had any issues on PS5. So glad we finally got there lol.
With the new patch it seems some areas are now better than others. However when you are in a congested area frame rate drops really bad. Especially in Radz-at-Han during reset on Tuesday’s. I went back to the PS4 application and found it runs a lot nicer still than the PS5 and has way more consistent frame rate. I hope one day the Devs can utilize what the PS5 has to offer for the PS5 port. I’m still grateful for what they do.
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