Just did Delubrum R. for the first time on PS5 native Version and the Framerate is pretty bad for the first 2 Bosses which was no problem with the bc PS4 Version. Also had slowdowns in Preatorium which never happened before.
Just did Delubrum R. for the first time on PS5 native Version and the Framerate is pretty bad for the first 2 Bosses which was no problem with the bc PS4 Version. Also had slowdowns in Preatorium which never happened before.
I wonder if the dev team are aware of these performance issues. I'd like to have crisp framerate if possible on the native PS5 version. It really weird that on the lowest resolution there are some massive frame drops, even when there is barely anything going on in the zone.
I suspect that they feel that the performance is acceptable as is. Obviously, that's pure conjecture, but they have to playtest the same client we are playing on, and they surely see the same issues. The thing is, it's never unplayable, so I think they're more likely to just chalk it up to higher settings.I wonder if the dev team are aware of these performance issues. I'd like to have crisp framerate if possible on the native PS5 version. It really weird that on the lowest resolution there are some massive frame drops, even when there is barely anything going on in the zone.
I long theorized that the PS4 could probably do better performance-wise if they used the lower LOD settings from PC (lower quality objects and shorter rendering distance), but they never gave that option, and instead kept the render distance at a higher setting and ran most of the game in the 30-50fps range.
On the flip side, they could be working on a performance fix as we speak, and they'll just sneak it into some patch notes down the road.
I will say, as someone who is forcing myself to use the PS5 version exclusively (the controller and sound features are way too nice), I think I'm becoming used to the FPS issues. Because while I definitely notice the drops, they don't stand out as much as they did before.
At least they let us use either version rather than locking us to only the PS5 version. Options are good.I suspect that they feel that the performance is acceptable as is. Obviously, that's pure conjecture, but they have to playtest the same client we are playing on, and they surely see the same issues. The thing is, it's never unplayable, so I think they're more likely to just chalk it up to higher settings.
I long theorized that the PS4 could probably do better performance-wise if they used the lower LOD settings from PC (lower quality objects and shorter rendering distance), but they never gave that option, and instead kept the render distance at a higher setting and ran most of the game in the 30-50fps range.
On the flip side, they could be working on a performance fix as we speak, and they'll just sneak it into some patch notes down the road.
I will say, as someone who is forcing myself to use the PS5 version exclusively (the controller and sound features are way too nice), I think I'm becoming used to the FPS issues. Because while I definitely notice the drops, they don't stand out as much as they did before.
Yes, but it's a compromise we shouldn't be having to make. Going back to PS4 version results in increased loading times, inferior audio quality (unless you turn off spacial audio stuff in the PS5 settings), a blurrier UI, and less controller features.
I'm glad we have the option, but I'm annoyed that we have to even consider the option.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.