Checked some of the problem areas (outside the Crystal Tower, Ala Mhigo) of big frame hitching after 5.58 dropped to see if anything was fixed. Sad to report that, nope, still really crusty :c
Checked some of the problem areas (outside the Crystal Tower, Ala Mhigo) of big frame hitching after 5.58 dropped to see if anything was fixed. Sad to report that, nope, still really crusty :c
Another patch, and still no fix for frame rate issue... And they say that PS5 is not in beta anymore. This is so disappointing that PS4 version in 1080p runs better than PS5 version in 1080p. And I still haven't seen info from dev team that they are working on this. I can't believe they don't know about it. Single trip to Bozja will give plenty of examples for fps drops. Even older content, like The Royal City of Rabanastre is just a pain to play.
The fact they didn't fixed it since april and zero communication, especialy now, when more people are giving a try to FFXIV is just... frustrating.

I feel you bro. I’ve been reading the patch notes and news to check on updates whether they’re paying any attention on this. I already went back to ps4 version to enjoy 60fps and forget the slighly faster loading speed and crisp UI. Maybe they’ll pay more attention to this after more PS5 users playing ff14 and complain about this. Only can put the hopes upAnother patch, and still no fix for frame rate issue... And they say that PS5 is not in beta anymore. This is so disappointing that PS4 version in 1080p runs better than PS5 version in 1080p. And I still haven't seen info from dev team that they are working on this. I can't believe they don't know about it. Single trip to Bozja will give plenty of examples for fps drops. Even older content, like The Royal City of Rabanastre is just a pain to play.
The fact they didn't fixed it since april and zero communication, especialy now, when more people are giving a try to FFXIV is just... frustrating.
At this point, I'm not expecting anything to be fixed until Endwalker, if at all. The fact that they haven't even acknowledged the problem is concerning to me.

Here we are days before Endwalker is released and i can confirm that the PS5 version is still broken with all the same issues it has had since it was released in May. as far as i know nothing has been said by the dev team about this still. i’ve been playing this game since 1.0 and this has been the first thing that has happened ever since Yoshida took over the project that has truly surprised me that hasn’t been addressed. it’s such an obvious and weird situation.

I’m very concern about this since the beginning of ps5 version released and I was excited to play with crisp UI and locked 60fps on PS5 but unfortunately not only the performance on PS5 is bad and the team seems to be not taking this seriously and ignoring it completely. It’s sad that they gave us hope but didn’t address this issue. It seems like they have abandoned PS5 performance.Here we are days before Endwalker is released and i can confirm that the PS5 version is still broken with all the same issues it has had since it was released in May. as far as i know nothing has been said by the dev team about this still. i’ve been playing this game since 1.0 and this has been the first thing that has happened ever since Yoshida took over the project that has truly surprised me that hasn’t been addressed. it’s such an obvious and weird situation.

So the full Endwalker patch notes are out now and still nothing about the PS5 client issues. Total silence about this situation from any official source… please someone from the dev team reply to this thread. if it’s being worked on and there hasn’t been time to fix it due to the amount of work being done because of the expansion then i understand but this silence is painful.
I understand that under a sea of 2002, 5003 and other errors post Endwalker launch, devs are struggling to keep up with all the issues, but I wish this was at least recognized by them, and comment if they're working on it or not. PS5 performance is still very very lacking to this day. It's even worse in new areas.. Garlemald, for example, right around the first teleport is just horrible. Even empty areas like my housing ward, can struggle. It's frustrating especially because I want to delete the PS4 version off my PS5 to save space, but I can't because the PS4 version runs better than native PS5 version

Almost two months into Endwalker and ten months since the PS5 client release and still no acknowledgment from any official source about the PS5 native client issues. it’s truly mind boggling to see this happened with this dev team specifically. We need to try and keep this thread alive in hopes that it gets noticed cause at this point there’s not much else we can do.
Every patch I hope for any updates for PS5/console players but all I see is inaction which makes the community think that you don't care other then increasing profit. How is the treatment towards consoles any different from the acvtivision blizzard approach? With the console changes since the PS5 version came out it looks as if you've invested $0 on staff working on the console versions. I'd be happy with them giving an intern a chance to do anything. Examples an intern could do in a day are: a self dps meter or a full fight duration dummy that shows dps to theorycraft, adaptive triggers used for hotbars, a timer that starts when the boss is pulled, a mana tick indicator. The PC experience is just better atleast give console players some basic features to be competitive vs addons. I understand bigger updates like fixing framerates takes time but silence is the worst choice.
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