The effort we ask of non sprouts is no different than the effort the offline Final Fantasy games demand, and everyone knows mainline FF games are known to be entry level in terms of difficulty.

XIV is significantly less punishing than any of the other fifteen entries. And because it has such a strong focus on the instanced content for the meat of its combat content, it leads into countless players getting used to the idea that they don't have to learn much at all since they will end up carried into victory, intentionally or not.
And thanks to this, players who would like to play with people who actually care to put minimum effort into the combat, and I'm not talking about savage, end up dealing with the problem SE and the game's design fails to address.