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  1. #1
    Player
    Penthea's Avatar
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    Nettle Creidne
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    Scholar Lv 100
    Quote Originally Posted by Puremallace View Post
    There is a good reason FF14 is not known for its raid content and this static stuff, memorizing 12+ min fights and maintaining perfect rotations to keep from getting yelled at is why.
    Um no, it's because its raid content is quite small compared to its main competitor, WoW. FFXIV only has a handful of bosses per tier while WoW usually has 9 - 13 bosses. And I can tell you WoW has plenty of long fights too that also require memorisation and consistent good performance for success, so those aspects clearly do not negatively affect the fame of a raiding scene. Blizzard really push the spotlight onto their raid content whereas SE focus more on the story content, and these affect what the games are known for. They're in the same genre but they highlight different types of content. Simple as that. As for getting yelled at, that's a player generated issue. Not a game generated issue.

    Quote Originally Posted by Puremallace View Post
    You can paint whatever rosy picture you want but when it comes to Savage raiding that is easily the biggest turn off for most new players who would just go back to WoW if they wanted that much of a toxic experience. I avoid it and I am definitely not alone in that opinion. It is a night and day experience with this MMO that makes a lot of people stop trying.
    Many people say savage is full of toxic people but what they don't realise is normal mode is too. The difference is normal mode has a far lower failure rate and it doesn't require much communication from people. You could be unknowingly playing with someone incredibly toxic but because the content doesn't require too much coordination they may not say a word. So then you have no idea what that person is really like. However in savage good coordination is a requirement, which means people need to communicate. Which of course means those silent toxic players are no longer silent and then you see what they're really like when they have something to say.

    Savage can be a wonderful experience but it takes effort to get into that sort of environment. Being with like-minded people is one of the major keys to success and finding that can be difficult because not everyone has the same idea as to what it means to be in a good team, and when you pug you are highly likely to meet people who have different standards to you. If you want to avoid toxicity then make your own team or join one that has similar goals to you. As far as personalities go pugging is lottery, and as we know lottery often doesn't have good odds.
    (16)

  2. #2
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    I just want to respond to this part specifically without trying to take anything away from the overall point of the post.

    Quote Originally Posted by Penthea View Post
    Many people say savage is full of toxic people but what they don't realise is normal mode is too. The difference is normal mode has a far lower failure rate and it doesn't require much communication from people. You could be unknowingly playing with someone incredibly toxic but because the content doesn't require too much coordination they may not say a word. So then you have no idea what that person is really like. However in savage good coordination is a requirement, which means people need to communicate. Which of course means those silent toxic players are no longer silent and then you see what they're really like when they have something to say.
    Once again, I'll just say that toxic people not being toxic is irrelevant.

    This goes to an increasingly common phenomenon that I've been seeing lately where if someone says something positive about FFXIV's community, someone else eventually seems to want to say that the community is actually filled with toxic people who are just not toxic because of either the lower failure rate and lack of need to communicate or because of fearing enforcement of the rules and the possibility of being banned.

    To that, I would say that the reason is irrelevant. If they're not being toxic, then they're not being toxic regardless if their nature is wanting to be toxic deep inside.

    Another thing is that people don't seem to realize that passive aggressive behavior, unless very subtly done, is still toxic behavior, and in fact can go against the prohibition on nuisance behavior, specifically on obstruction of play. So that is subject to report as well.

    So while the reality is that toxicity (whether direct or via more serious passive aggressive behavior) still appears in this game, it's also true that some of it has been negated either by the lack of difficulty of the main content or by the enforcement of the rules.

    Whether that means it has successfully created a better environment would differ from player to player, but certainly it would support people who speak positively about the community.
    (5)
    Last edited by linayar; 04-15-2021 at 02:11 PM.

  3. #3
    Player
    Ralph2449's Avatar
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    Iris Nakiri
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    Omega
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    Black Mage Lv 80
    Quote Originally Posted by Penthea View Post
    Many people say savage is full of toxic people but what they don't realise is normal mode is too. The difference is normal mode has a far lower failure rate and it doesn't require much communication from people. You could be unknowingly playing with someone incredibly toxic but because the content doesn't require too much coordination they may not say a word. So then you have no idea what that person is really like. However in savage good coordination is a requirement, which means people need to communicate. Which of course means those silent toxic players are no longer silent and then you see what they're really like when they have something to say.
    Exactly the same argument elitists in WoW use to defend their elitist attitude when it comes to mythic raiding not only confusing the average casual by making them think mythic is some ultra l33t hard content but pushing people away from said content cuz they love to exxagerate its difficulty so they can tell themselves they did something great while they literally just beat a scripted puppet.

    Neither WoW mythic, nor savage nor even ultimates are tuned in such a way that require this extremely good coordination and rotation some elitists tout, it is literally just harder heroic which requires more effort than heroic, that's it, the room for error is still decently big, simply smaller than heroic.

    I remember mythic raiders like Preach kept saying how they are such nice people and mythic raiders arent toxic elitists, they are just a bunch of normal people having fun and being friendly, nothing elitists there, then he goes around supporting stuff like "you gotta be trolling to not play X meta", "Why would you ever play the non meta spec of your class, it is expected you switch to your class' meta spec" because the truth is they dont see their elitism because they are surrounded by other tryhard elitists who do exactly what they demand aka metaslaves, simming for the best options, unironically changing builds every boss, most mythic guilds dont really tolerate non elitists non metaslaves which is why Preach lives in his own bubble(The funny thing is when the non metaslave is doing better than than the elitist metaslaves in the real encounter, that is always funny to see and ended up shutting up many of my whiners "omg this person doesnt play meta")

    Put Preach, the pretend good guy in a group that doesnt play meta specs and secretly open his mic and let's see what """nice comments""" the fun and friendly person says, his videos with fin where he pugs are already full of such elitist comments and insults towards average players who arent metaslaves and dont do what they demand.
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  4. #4
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    LariaKirin's Avatar
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    Laria Kirin
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    Quote Originally Posted by Puremallace View Post
    Look this nice community everyone praises FF14 stops at the party finder for Savage fights and getting this harmonious static group concept that was developed when this MMO was 7/8 of the way to being dead over 7 years ago is not my idea of fun. There is a good reason FF14 is not known for its raid content and this static stuff, memorizing 12+ min fights and maintaining perfect rotations to keep from getting yelled at is why.

    You can paint whatever rosy picture you want but when it comes to Savage raiding that is easily the biggest turn off for most new players who would just go back to WoW if they wanted that much of a toxic experience. I avoid it and I am definitely not alone in that opinion. It is a night and day experience with this MMO that makes a lot of people stop trying.

    If the high end communities goal was to drive as many people away from savage then they have succeeded without a doubt. There is a reason Delubrum Savage was dead content within a week and they had to change the rules for how to queue for it and it is not because the content was boring.

    The easiest way to fix all of this for Square Enix would be to give HEAVY incentives for FC's to form into more coordinated raiding groups with bigger Savage raids of 16+ people. That alone would kill this static clique stuff you see and force people to organize into groups that see each other more often then once every content patch cycle.
    If you find yourself constantly having a bad experience in Savage, perhaps you should look at the common denominator. You are in complete control over the choice of people you raid with and if a group does not satisfy you, all you need to do is find a new one.

    You can paint whatever rosy picture you want, but people are people and FFXIV does not have special people. No amount of boasting about the shallow appearance of the GCBTW is going to change the fact that behind that nice exterior lies a completely broken permanent warning system. You don't see the level of so-called "WoW toxicity" because of fear, nothing else. Instead, people have adapted to be passive aggressive or to avoid interaction with strangers completely.

    The higher you go up the hardcore ladder, the more freedom people have to be "toxic", because it's not perceived as toxic in the first place. This is what happens in an environment where you don't expect people to crumble and report you at the slightest hint of criticism or for saying "Hi" the wrong way.

    FC raiding will make things worse. When a static has drama, it eventually disbands and people go their own way. When a FC static has drama, it spreads like wildfire and starts affecting everything else the FC is doing together. This is an extremely bad idea.
    (14)
    Last edited by LariaKirin; 04-15-2021 at 12:38 PM.

  5. #5
    Player
    Penthea's Avatar
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    Quote Originally Posted by LariaKirin View Post
    FC raiding will make things worse. When a static has drama, it eventually disbands and people go their own way. When a FC static has drama, it spreads like wildfire and starts affecting everything else the FC is doing together. This is an extremely bad idea.
    Speaking from personal experience in WoW when guild drama gets out of control due to a raid issue it's often because the leadership messed up somewhere:

    1: There is one set of rules for the leadership's friends, and another for everyone else. These can be rules about behaviour or combat performance, or even both.

    2: The leadership and the raiders heavily associate with one another and mostly ignore everyone else, which then creates a divide within the community and that leads to some raiders feeling superior while those on the other side of the fence can end up feeling resentment.

    The above two are the issues I have seen happen almost every time a guild had raid related drama. It was quite rare for a big issue to happen that wasn't connected to someone in leadership messing up in a big way.

    Personally if the above happens then the fc/guild deserves to fall apart. The effects of bad leadership will show its ugly head sooner or later with or without raiding. It just so happens the pressure that comes with raiding can make it appear sooner, which can make people mistake raiding to be the issue and not the leadership itself.

    FC based raiding can work and it can be great. My own team is fc based. Though in the beginning it was difficult to fill spots we have gotten to the point in which we can often recruit for our raid team from just within our fc. This is a good thing because we know the person already so we know we're not going to run into problems like a bad attitude or poor performance. So while having a fc based raid team does take more care to maintain than a non-fc based team, the upside is we already have a pool of candidates we know who are a good fit before we even start looking for a replacement.

    However even though my raid team is fc based I am completely against making raiding an exclusively fc based activity because I think people should have the freedom to make their teams however they want without having to leave their fc.

    I think it's great that players have more choice in the sort of teams they can join instead of being pigeonholed into only one path to find a team. I raided in WoW and because raiding there is mostly guild based it always meant that if I wanted to join a new team I had to leave the guild. It was difficult because sometimes I was happy with the raid team but I was not happy in the guild itself, or the reverse. I often found myself enduring one thing to keep the other. It was incredibly difficult to find a guild that was great both during and outside raids. As it is now in FFXIV players are not constantly forced to choose between a community they love and a good raid team. And it should stay that way.
    (0)

  6. #6
    Player WoW's Avatar
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    Marco Polo
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    Sargatanas
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    Quote Originally Posted by Puremallace View Post
    If the high end communities goal was to drive as many people away from savage then they have succeeded without a doubt.
    I doubt that. I still get "bad players" in PF.
    (10)

  7. #7
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    strawberrycake's Avatar
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    Hazakura Sashihai
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    Seraph
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    Quote Originally Posted by Puremallace View Post
    Look this nice community everyone praises FF14 stops at the party finder for Savage fights and getting this harmonious static group concept that was developed when this MMO was 7/8 of the way to being dead over 7 years ago is not my idea of fun. There is a good reason FF14 is not known for its raid content and this static stuff, memorizing 12+ min fights and maintaining perfect rotations to keep from getting yelled at is why.

    You can paint whatever rosy picture you want but when it comes to Savage raiding that is easily the biggest turn off for most new players who would just go back to WoW if they wanted that much of a toxic experience. I avoid it and I am definitely not alone in that opinion. It is a night and day experience with this MMO that makes a lot of people stop trying.

    If the high end communities goal was to drive as many people away from savage then they have succeeded without a doubt. There is a reason Delubrum Savage was dead content within a week and they had to change the rules for how to queue for it and it is not because the content was boring.

    The easiest way to fix all of this for Square Enix would be to give HEAVY incentives for FC's to form into more coordinated raiding groups with bigger Savage raids of 16+ people. That alone would kill this static clique stuff you see and force people to organize into groups that see each other more often then once every content patch cycle.
    SO make FC create statics to get rid of Statics, Heck yeah Brother /s
    (2)

  8. #8
    Player
    Nayout's Avatar
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    Herstryp Cristin
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    Cactuar
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    Quote Originally Posted by Puremallace View Post
    Look this nice community everyone praises FF14 stops at the party finder for Savage fights and getting this harmonious static group concept that was developed when this MMO was 7/8 of the way to being dead over 7 years ago is not my idea of fun. There is a good reason FF14 is not known for its raid content and this static stuff, memorizing 12+ min fights and maintaining perfect rotations to keep from getting yelled at is why.

    You can paint whatever rosy picture you want but when it comes to Savage raiding that is easily the biggest turn off for most new players who would just go back to WoW if they wanted that much of a toxic experience. I avoid it and I am definitely not alone in that opinion. It is a night and day experience with this MMO that makes a lot of people stop trying.

    If the high end communities goal was to drive as many people away from savage then they have succeeded without a doubt. There is a reason Delubrum Savage was dead content within a week and they had to change the rules for how to queue for it and it is not because the content was boring.

    The easiest way to fix all of this for Square Enix would be to give HEAVY incentives for FC's to form into more coordinated raiding groups with bigger Savage raids of 16+ people. That alone would kill this static clique stuff you see and force people to organize into groups that see each other more often then once every content patch cycle.
    https://forum.square-enix.com/ffxiv/...rtuned-for-LFR

    SoS normal, overtuned
    I think this explains a lot of your "bad experiences"
    (1)

  9. #9
    Player
    Packetdancer's Avatar
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    Khit Amariyo
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    Leviathan
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    Sage Lv 100
    Quote Originally Posted by Puremallace View Post
    Noone at Square Enix actually enforces the rules on using DPS meters and the proof is they have a MASSIVE list of players on FFlogs that use it actively that they do literally nothing about. It is pretty hypocritical of them to say they are against meters but then allow an entire site to be built around it.
    It's very common to write overly-broad rules and then apply them much more narrowly. If you write very specific rules, after all, then people will examine those rules with a magnifying glass to try to figure out exactly what loopholes they can slip through to obey the letter of the law rather than the spirit. In contrast, if you write very broad rules, then if someone needs to be smacked you can just point to that all-encompassing rule. This is why a lot of companies will write rules that are phrased far more broadly than they ever intend to enforce, because it lets them plug any potential loopholes that might exist in more specifically-written alternatives.

    So I can't imagine they're going to enforce "no parsers", because it's not actually the parser they care about; things like parsers or combat analysis could be invaluable when it comes to improving your own performance. What they seem to take issue with is when people wield a parser like a weapon to treat others abusively for performing "too poorly" or whatever. But by writing it as "no parsers", they can just be like "well, you were abusive to someone by citing their parse; by having that parse you have violated The Rules, so into the penalty box you go".

    That's why I can't imagine there will ever be an official parser; I get the impression they figure that if the game had a parser built in, some people would take it as permission to be cruel to others over their performance. Because, hey, if the devs didn't want people demanding specific performance, they wouldn't include a way to measure that performance, right? (And perhaps they're right; while I like to think the community is generally very friendly, there is a non-zero number of jerks in any online community of sufficient size.)
    (5)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  10. #10
    Player
    Penthea's Avatar
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    Quote Originally Posted by EirolOcarrol View Post
    But they the community turns around and says things like if you're not longer a sprout, you don't have room to make mistakes.
    I very rarely see this attitude. Usually people are fine if you just apologise for your mistake.

    Quote Originally Posted by EirolOcarrol View Post
    "If you don't want to be an amazing player and metagamer, you shouldn't be playing XIV."
    The last time I saw someone say something like that was several years ago in WoW. Never seen it in FFXIV. I'm sure there are people with this opinion and express it in game but my impression is that they're rare.

    Quote Originally Posted by EirolOcarrol View Post
    And among the most toxic things in that variety was a tank in a party telling someone off by saying "I know what I'm doing". And they seemed like an aggressive person in general.
    If one of the most toxic things you have seen being said in a game is "I know what I'm doing" then consider yourself very lucky. I have seen people tell others to end their own lives just because their performance wasn't good enough. And no that was not in FFXIV. Calling your quote toxic is a stretch at best.

    OP I can't claim to know exactly how you approach the game but judging from what you have written something that shouldn't be happening is definitely happening. It doesn't sound like I'm even playing the same game as you.

    Maybe you're hanging with the wrong people and they put you into bad situations without you realising it, maybe you're not as good at the game as you think you are and you do need to improve to be considered at least decent, perhaps you are reading far more into comments than people actually mean and assume they intend the worst, or maybe you don't know when it's time to leave a group and instead you stay to unnecessarily endure more toxicity. I don't know what's going on but I really think a change somewhere is needed. If what you say is true then you are getting into an incredibly large amount of unpleasant situations and that is not normal. FFXIV is well known for having one of the most chilled out mmorpg communities, and yet you describe it as if it's frequently like my worst days in WoW.

    You also may need to face the fact that not everyone is going to be nice. Online gaming is just like real life when it comes to people. There are good and bad everywhere. If you can't handle that then maybe online gaming isn't for you. I'm not saying you have to grin and bear it, but I am saying you need to get yourself into a mental space in which you accept some people are not going to be pleasant and know when to call it quits instead of sticking around with the group and making yourself even more unhappy.
    (13)

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