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Thread: ranger job

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  1. #1
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Savagelf View Post
    i don't think they need attach it to any class i think it just need seperate job like scholar should be there been rumor of get ride of arcanist at some point.
    This will never happen because unlike Scholar and Summoner who diverged widely, Bard and Archer/Ranger have a myriad of lore attached to them. They aren't going to suddenly retcon entire job quests to split the two up nor would diverging them now make sense. They stand to lose far more players doing that than those upset with the two concepts being married.
    (5)
    Last edited by ForteNightshade; 04-20-2021 at 07:49 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player KayRadley's Avatar
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    Jan 2015
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    434
    Character
    Kay Radley
    World
    Mateus
    Main Class
    Monk Lv 90
    That already sounds like the Machinist. Just replace the crossbow with a gun and the pet hawks with robots.
    (3)

  3. #3
    Player
    Tommara's Avatar
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    Sep 2013
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    139
    Character
    Lady Liralen
    World
    Siren
    Main Class
    Conjurer Lv 55
    I first liked archers when playing the first Zelda games, then when I moved on to PC games, Diablo, then EQ's ranger (where "Ranger Down" made it a meme, although EQ's rangers having a taunt did have a purpose, if only because we were expendable compared to clerics and enchanters, and hence could protect them. And I'll never forget the time that my pitifully small heal saved a warrior friend of mine, by immediately transferring aggro to me. Thankfully, I had a druid with me when we reached him.)

    I've been playing machinist since my recent return to FF14. It completely satisfies my desire to play a ranger, although I wish it was a bow rather than a machine gun. But that's just cosmetics, noise, and looks.

    The mechanics are what I expect from a ranger, albeit lacking the weak druid/hybrid aspects. http://dnd5e.wikidot.com/ranger
    (0)
    Last edited by Tommara; 04-18-2021 at 06:37 PM.

  4. #4
    Player
    Dzian's Avatar
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    Feb 2012
    Location
    Ul'dah
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    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    The issue Bard has presently is it doesn't know what it's meant to be. It lacks support and utility which is typically what bards are all about. Singing songs buffing the party etc.

    It also lacks the punch of more ranger style jobs. Rangers always used to be what was often referred to as a glass cannon dps. Incredibly strong and agile (mobile) damage dealers but incredibly fragile. A proverbial leaf falling from a tree could kill them.

    This was the source of much complaint back in 1.0 when jobs were first added. Many people wanted Archer to transition into that glass cannon ranger dps. and not some weak sauce supporty bard..

    The liklihood of seeing a ranger in xiv is sadly almost non existent at this point because of the way the game systems work. Giving a ranged class super high dps would be widely regarded as super OP. Having the safety of range and mobility with the high power of a traditional ranger.

    You can't make them fragile either because of the way raid wide damage works in that much of it is scripted and unavoidable. So if you had ranger in 14 it would either be a weak ass dps. Like brd already is. Or a "turret" akin to black mages.

    They definitely wouldn't make it turret because bow mage in heavensward got so much flak when they tried that.
    (1)
    Last edited by Dzian; 04-19-2021 at 06:18 AM.

  5. #5
    Player
    Alacran's Avatar
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    Mar 2011
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    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Did someone say melee Ranger???


    In all seriousness, really would rather a Dual Gunner DPS such as FFX Gunner.



    Sadly FFXIV seems to have something of a hate for a straight up Gunner/ Ranger as Machinist & Bard seem to have robbed us of any such job identity by offering over homogenization of all things ranged into two jobs.

    At this rate Corsair from FFXI would be up next with a silly dice luck (AST stole cards already) mechanic robbing us Dual pistols...

    (0)
    Last edited by Alacran; 04-18-2021 at 07:58 PM.

  6. #6
    Player
    Savagelf's Avatar
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    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    i do love Drizzt myself i more for crossbow ranger with traps and barble bolts and with hawk drops ball barrens and other trap that cause bleed effect or use it claws to cause bleed effect dots. it not so much machinist because machinist doesn't use dots nor does it use bleed effects or hawk that fly rake the mob while you are shoot bolt with a hand crossbow for behind it. this Job is meant for clever mind of a Miq'ate

    do i wish yoshi p would add more pet jobs and make the current pet jobs better yes i do but one can dream

    why i suggest the miq'ate for the moogle quest i want know how she save her sister and the ideal of her be a ranger and head of new ranger job guild work along side for the other force in the twin addle maybe awesome it also add concept how guild in ffxiv city become establish become part of military force of city states also help establish some level peace between group in city state feel like outsiders
    (0)
    Last edited by Savagelf; 04-20-2021 at 12:38 AM.

  7. #7
    Player
    Savagelf's Avatar
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    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    doesn't mean they should be add in fact if one has bias toward pet job their be more will to add more them so one can take time understand why some of us like little fuzzy carbruncle or hawk or dragonling or any other pet that go with pet jobs
    (1)

  8. #8
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I don't mind them becoming invulnerable in general, but I wish Titan would have kept his HP bar and at least covered the player (like a Paladin) - he now just feels like a buffer rather than a tanky pet. Bit unfortunate. Of course having them gain a more tangible sense would be nice but one of the wild hurdles of pet jobs. If they make mechanics target a pet then oof, if they don't then usually they only die due to raid wide which makes managing their health usually non-issue (unless they're too weak, in which case it is an issue but a super annoying one). I think it solves a number of issues at least, and while not the fanciest solution does do what it sets out to do (remove major balance concerns about pets, and makes them easier to 'manage' the delays and ghosting excluded).

    For pet health, I've had a few thoughts but one I don't think I mentioned before is perhaps egi start out with high defense but over time lose strength. Perhaps a non-heal-able hp bar that deteriorates over time. Combine this with a tweak to the egi (or summoning system in general) such that it doesn't cause a huge disruption with the demi thing and maybe there are more egi, with perhaps more personal flavor, and you've now a cycling system where for a period of time you can not worry but at some point you will need to alternate to restore their 'purity' (or because they got rofl stomped by a mechanic). Some system, or cooldown, used so you can't just simply recast the egi you used last and restore purity. It'd work for three, especially if you improve response time and make ghosting less of an issue (and ideally give the melee some sort of gap closer or something), but I feel if you upped the count that it would allow for some more specific decision making opportunities (naturally you start out with 'the best' for the situation, but as the situation evolves and your egi looses purity you'd have to make further decisions- rather than just sitting on one egi the entire time). If it's three you'll very likely just bounce between Ifrit and Garuda mostly. If say Shiva was all rounder with cc, Ramuh blitz / recovery and ranged damaged (bursty- good while sitting around waiting for the boss to come back, and maybe with recovery mechanics, like if you died), etc- then you might go from Ifrit to Ramuh to Titan back to Ifrit. Can't be giving Titan huge amounts of hp and Paladin cover though, so the first idea wouldn't combine fairly with the second- the first was only if Titan stays untarget-able.

    Major issue with pets imo is the ghosting and delays. It's been ages since I played WoW as a hunter but I just don't recall having so many troubles with them. I think this is one reason why there is a group of players who just want to move to more of Dissida solution to summoning, more than already is (even less pet elements). Even if you keep things invulnerable just making things snappier and less error prone would make pets more fun.
    (1)
    Last edited by Shougun; 04-20-2021 at 03:38 AM.

  9. #9
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    Quote Originally Posted by Shougun View Post
    he now just feels like a buffer rather than a tanky pet.
    As it should be, in my opinion. The player character should always be the one in danger regardless if that character has a pet. If they want titan-egi to help the summoner be able to tank a little bit more in cases where the tanks are dead, then they can provide more utilities to titan-egi, but still keep the enmity on the summoner.
    (1)

  10. #10
    Player
    Shougun's Avatar
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    Ul'dah
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    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by linayar View Post
    As it should be, in my opinion. The player character should always be the one in danger regardless if that character has a pet. If they want titan-egi to help the summoner be able to tank a little bit more in cases where the tanks are dead, then they can provide more utilities to titan-egi, but still keep the enmity on the summoner.
    That's why I said he would Paladin cover you, which means summoner still has enmity (but titan is 'tanking'). Although I don't necessarily think it always has to be that way in all mmos. I have fond memories of using my pet to tank in WoW. Decently fond memories in FFXIV before the titan nerf. Titan feels bleh in comparison, imo, to the other gameplay mechanics I had experienced (not useless, just doesn't feel quite right as a fun and flow factor). I know they took away because they felt they couldn't balance them, hence why I had the makeshift "not a buffer, but still tanks via cover" concept.

    Technically I've even made feedback on the benefits of making them untargetable long before they were made so (at the time people discussing balance issues and potential solutions), so I get it why it might have been changed-- I just kind of like the idea he's tanking over buffing, even if Summoner is the focus / enmity holder. I think at the time it was something like some hp on summon, may need a cooldown or mp cost (just on him), with a damage to hp mechanic such that as he deals damage some of it is converted into his shield for you (so like his ultimate in a pack of monsters would be synergistic). It's a slight QoL change (auto-covers, with hp, as if you had summoned him before he lost his hp bar and he had enmity) and mostly a conceptual change, but yes anyways to what you were responding to I didn't actually change the 'target' while also allowing him to sort of tank (just for the summoner).
    (0)
    Last edited by Shougun; 04-20-2021 at 08:35 AM.

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