i don't think they need attach it to any class i think it just need seperate job like scholar should be there been rumor of get ride of arcanist at some point.
i don't think they need attach it to any class i think it just need seperate job like scholar should be there been rumor of get ride of arcanist at some point.
This will never happen because unlike Scholar and Summoner who diverged widely, Bard and Archer/Ranger have a myriad of lore attached to them. They aren't going to suddenly retcon entire job quests to split the two up nor would diverging them now make sense. They stand to lose far more players doing that than those upset with the two concepts being married.
Last edited by ForteNightshade; 04-20-2021 at 07:49 PM.
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"The silence is your answer."
Even if this is a true conjecture, it completely backfired since HW BRD and MCH were the strongest DPS in the game by the time Creator rolled around. They weren’t taxed at all, damage-wise.
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That already sounds like the Machinist. Just replace the crossbow with a gun and the pet hawks with robots.
I think they are saying by having cast times they lowered the tax on them and increased the damage, they just went too far
All of this. My main boyo is canonically an archer but I have to basically pretend the bard stuff just doesn't exist because there's no pure archer class in the game other than the starting class. No matter what the devs say, the branching of jobs from classes had such potential, like bard/ranger from archer, thief/ninja from rogue, etc etc. I will forever mourn the fact I can't play a pure archer or a ranger but it is what it is.I still say they had an opportunity to have different Jobs branch off classes when they reworked how SMN/SCH diverge from each other through traits and just different skills learned. Yes I know they did it out of necessity and they struggle and regret the design philosophy behind ACN to SMN/SCH and they'll never do it bla bla but that doesn't detract from it being a pretty good system to make different specs basically. But that's perhaps better served in a game where class balance isn't held up so high that class personality/fantasy becomes lower priority.
All that said Ranger would've been a slam dunk in my opinion but at this point it'll most likely never happen.
I first liked archers when playing the first Zelda games, then when I moved on to PC games, Diablo, then EQ's ranger (where "Ranger Down" made it a meme, although EQ's rangers having a taunt did have a purpose, if only because we were expendable compared to clerics and enchanters, and hence could protect them. And I'll never forget the time that my pitifully small heal saved a warrior friend of mine, by immediately transferring aggro to me. Thankfully, I had a druid with me when we reached him.)
I've been playing machinist since my recent return to FF14. It completely satisfies my desire to play a ranger, although I wish it was a bow rather than a machine gun. But that's just cosmetics, noise, and looks.
The mechanics are what I expect from a ranger, albeit lacking the weak druid/hybrid aspects. http://dnd5e.wikidot.com/ranger
Last edited by Tommara; 04-18-2021 at 06:37 PM.
The issue Bard has presently is it doesn't know what it's meant to be. It lacks support and utility which is typically what bards are all about. Singing songs buffing the party etc.
It also lacks the punch of more ranger style jobs. Rangers always used to be what was often referred to as a glass cannon dps. Incredibly strong and agile (mobile) damage dealers but incredibly fragile. A proverbial leaf falling from a tree could kill them.
This was the source of much complaint back in 1.0 when jobs were first added. Many people wanted Archer to transition into that glass cannon ranger dps. and not some weak sauce supporty bard..
The liklihood of seeing a ranger in xiv is sadly almost non existent at this point because of the way the game systems work. Giving a ranged class super high dps would be widely regarded as super OP. Having the safety of range and mobility with the high power of a traditional ranger.
You can't make them fragile either because of the way raid wide damage works in that much of it is scripted and unavoidable. So if you had ranger in 14 it would either be a weak ass dps. Like brd already is. Or a "turret" akin to black mages.
They definitely wouldn't make it turret because bow mage in heavensward got so much flak when they tried that.
Last edited by Dzian; 04-19-2021 at 06:18 AM.
Did someone say melee Ranger???
In all seriousness, really would rather a Dual Gunner DPS such as FFX Gunner.
Sadly FFXIV seems to have something of a hate for a straight up Gunner/ Ranger as Machinist & Bard seem to have robbed us of any such job identity by offering over homogenization of all things ranged into two jobs.
At this rate Corsair from FFXI would be up next with a silly dice luck (AST stole cards already) mechanic robbing us Dual pistols...
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Last edited by Alacran; 04-18-2021 at 07:58 PM.
i do love Drizzt myself i more for crossbow ranger with traps and barble bolts and with hawk drops ball barrens and other trap that cause bleed effect or use it claws to cause bleed effect dots. it not so much machinist because machinist doesn't use dots nor does it use bleed effects or hawk that fly rake the mob while you are shoot bolt with a hand crossbow for behind it. this Job is meant for clever mind of a Miq'ate
do i wish yoshi p would add more pet jobs and make the current pet jobs better yes i do but one can dream
why i suggest the miq'ate for the moogle quest i want know how she save her sister and the ideal of her be a ranger and head of new ranger job guild work along side for the other force in the twin addle maybe awesome it also add concept how guild in ffxiv city become establish become part of military force of city states also help establish some level peace between group in city state feel like outsiders
Last edited by Savagelf; 04-20-2021 at 12:38 AM.
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