Oh yeah, regarding what's in the spoiler tags.Tidbits, kiddos!
After 5.5 yielded little in the way of answers, I did remember the white sphere (Seed of Creation / Destruction, or just "Seed" for short) had Drakengard-verse angelic writing on it, so I looked up the script and tried to translate that... but it was just repeating the same character(s), so the effort didn't seem worthwhile. Interesting that the characters translate to the base code for DNA, but I don't see what value that knowledge is.
On the other hand, there's lots more "angelic" script used in the fights against the False Idol and Her Inflorescence. I doubt it would provide any additional context, but if someone wants to translate it that's a good lead. (I'm not quite that dedicated, lol.)
One last note is that when Her Inflorescence summons trains to run over the party, the text box doesn't use her name. Instead the line(s), which include stuttering and trailing into Japanese characters, are "spoken" by what translates from hexadecimal to "Voice" (766F696365). I don't recall seeing this happen elsewhere, and it doesn't provide any context, but it's a neat little thing to notice.
One more week and we'll see if there's any big payoff in Konogg's last datalog, I guess.
Just some more NieR Dark Apocalypse stuff I noticed that also applies to Puppet's Bunker (so it may have been mentioned back in 5.3 lore thread).
The angelic script is exactly the same as the Black Scrawl text in NieR Replicant... and 2010 NieR, though the angelic script used for T was what looked like a T and not a U. From the wiki:
The four Angelic Script characters that compose the Black Scrawl are Aleph, Cheth, Gimel and Thes, or A, C, G, and T. These characters likely represent the DNA nucleobases of Adenine, Cytosine, Guanine, and Thymine, indicating that the Black Scrawl represents the breakdown of a Replicant's DNA.Honestly beginning to think Red Girl is/was Sleeping Beauty from NieR Replicant/Gestalt at this point.The exact same angelic script characters also appear during the final boss fight in Drakengard 3
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Last edited by Nestama; 05-13-2021 at 01:01 PM.
So NieR and yet so farTidbits, kiddos!
One last note is that when Her Inflorescence summons trains to run over the party, the text box doesn't use her name. Instead the line(s), which include stuttering and trailing into Japanese characters, are "spoken" by what translates from hexadecimal to "Voice" (766F696365). I don't recall seeing this happen elsewhere, and it doesn't provide any context, but it's a neat little thing to notice.
It's pretty obviously a Tokyo station platform announcer (OMG Drakengard ending E!), but our characters presumably wouldn't know that. Not sure why the speaker tag needed to be hex encoded if deciphering it leaves us at, "Yep, still a disembodied voice," but that goes for 90% of this raid series. Just another red herring from the red girl, I guess.
あっきれた。
It didn't really occur to me until I did a run-through of Amaurot in explorer mode, but I now cannot help but question whether or not there is some connection between that ominous, glowing red haze you can see hanging over the world at the end of the dungeon and the similar substance the towers seem to be sending into the sky.
Though more important is the question of what it is. Some kind of aetherial "pollution" generated as a side effect of summoning/creation magicks, perhaps?
I'm also starting to think that Zodiark may not actually be involved in the return of the Final Days and his awakening may simply end up being in response to that, seeing as it's the very reason he was brought into existence in the first place.
Last edited by KageTokage; 05-13-2021 at 10:58 PM.
I assumed as much.
It's just odd they'd put that behind hex coding. Most of what's behind hex coding is... pretty unimportant; the Knave of Hearts and Hansel and Gretel both feature lots of dialogue in hex, though it's nothing more than faux-philosophical musings like we get from the Puppet units in the Bunker. The Compound and False Idol both feature hex subtitles that are informative, but that's just about it.
Her Inflorescence's dialogue is otherwise... pretty suggestive in terms of narrative, but the hex dialogue having no real impact is kind of perplexing.
I don't see why waking up Zodiark wouldn't be part of the plan, assuming Zenos doesn't just go up to the moon and snatch him before everything goes to Hell in a handbasket. Zodiark is way too big a factor for Danny Boy to leave unaccounted for.
Trpimir Ratyasch's Way Status (7.2 - End)
[ ]LOST [X]NOT LOST
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
Another week, another YoRHa weekly. I decided to take a break from Hyperdimension Neptunia Re;Birth3 V Generation in order to log in to do this. To be frank, I've been so burnt out on this game lately that I don't see much point, but I'd rather not fall behind and have to play catch-up...
Updated my opening post with a summary and my thoughts, but to summarize: I have to wonder if this is actually setting up further crossover content at this point. There's a faint glimmer of such, and it wouldn't be out of the ordinary for a Yoko Taro story to keep going after what appears to be the end. But it is out of the ordinary for the frankly formulaic content design of FFXIV. So I'm not holding my breath for it.
A lowkey reference to FFXI/a common trope sort of, when it comes to apocalyptic settings. In FFXI, the world of Abyssea was a mirror world to Vana'diel where the heroes failed to save the Mothercrystals and lost to Promathia in the Empyreal Paradox, who then consumed Selh'teus and became Shinryu. I can't remember the exact details, but to oversee the final destruction of the world, six mighty automaton like beings very alien to Vana'diel were set upon its surface.It didn't really occur to me until I did a run-through of Amaurot in explorer mode, but I now cannot help but question whether or not there is some connection between that ominous, glowing red haze you can see hanging over the world at the end of the dungeon and the similar substance the towers seem to be sending into the sky.
Though more important is the question of what it is. Some kind of aetherial "pollution" generated as a side effect of summoning/creation magicks, perhaps?
I'm also starting to think that Zodiark may not actually be involved in the return of the Final Days and his awakening may simply end up being in response to that, seeing as it's the very reason he was brought into existence in the first place.
They become known as the Caturae, which is a word relating them to Caturanga, one of the original versions of Chess. You fight a knight, rook, pawn, king, and queen all in Abyssea, each with their own zone. In related content called Voidwatch where you open portals to fight extra dimensional hostiles, you fight the Elephant piece(later Bishop).
I'm not sure if it was ever expounded on, who made these Caturae. It's been so long since I delved into FFXI's story, too, that I can't rightly remember. I do know, and very much remember, that they are similar in appearance and shape to Hades in FFXI, once he takes on his true, Supreme Being form. Though they lack his energy wings, which are similar in shape to Promathia's. Hades in XI is a being who comes from the plane of Tartarus, which is contained within what I always took to be a downed alien craft of sorts, Ra'Kaznar. Though it could also be an ancient civ's "ruins." Within Ra'Kaznar that same red eerieness is ever present after a certain point.
Basically, I see it as an artistic choice for a malevolent, oppressive atmosphere. Like the very air is bleeding, ignited with pain.
Also just a neat image aside:
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(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
I'd have said the same, but Bozja got multiple alliance raids and Yorha got quests in it's off patches and the weekies, so who knows.Another week, another YoRHa weekly. I decided to take a break from Hyperdimension Neptunia Re;Birth3 V Generation in order to log in to do this. To be frank, I've been so burnt out on this game lately that I don't see much point, but I'd rather not fall behind and have to play catch-up...
Updated my opening post with a summary and my thoughts, but to summarize: I have to wonder if this is actually setting up further crossover content at this point. There's a faint glimmer of such, and it wouldn't be out of the ordinary for a Yoko Taro story to keep going after what appears to be the end. But it is out of the ordinary for the frankly formulaic content design of FFXIV. So I'm not holding my breath for it.
It's likely the payoff from the number of dungeons being reduced to one per patch. It definitely seems to be freeing up resources that can be used elsewhere.
I don't want to get my hopes up too much, but I do think it'd be neat if there were one or two surprises in store for us to help make the wait until Endwalker a little more bearable.
I suspect at this point there will be more Nier content. But not anything significant. Maybe more weekly quests with the other dwarves, some sort of final quest with a reward, but I suspect that at most, it will end with like a big cutscene or a solo instance fight, not a dungeon or future expansion content etc.
And we have confirmation there will be epilogue quests for YorHa made available in 5.55
Goody. They extended the story by 5 weeks with the weeklies and just as we were about to finish they give us more.
EDIT: Not that I'm adverse to this approach, but the content of the story itself leaves so much to be desired I find it difficult to believe the epilogue quests will make up for it.
Last edited by MrThinker; 05-17-2021 at 12:36 PM.
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