Quote Originally Posted by Lyth View Post
Damage output is a measure of this, but only if you can correlate higher skill with higher damage output.
You can. Barring RNG and kill time woes, if you play better, then you will deal more damage. You don't deal more damage by playing worse (well, there's padding and griefing your party for some selfish advantage, but those are the exception); that wouldn't even make sense.

I want to play a job that is recognized by the playerbase as high skill, with a low performance floor and a high performance ceiling. Ideally a tank...
I don't. Or, rather, I don't particularly care. I've played WAR since 2.0; it's been all over the place when it comes to skill expression.

I want to play a tank that has high impact with reasonable skill expression. Sadly, I wouldn't call any of the tanks "high impact," currently.

But my biggest requirement is that skill correlate with performance, across all tanks.
It already does? But not to the extent that you would like it to, I'm assuming? I don't know, you're talking very generally about a very specific thing.

Alarm bells should ring in your head any time somebody buffs your base combo without doing anything else to raise the difficulty of your job...I don't know about you, but I would feel embarrassed to be handed a win without putting any work into it. I wouldn't feel good about that at all, but apparently some people do.
Why? The potency changes literally do nothing to WAR gameplay. If you were bad before, then you're bad now. If you were good before, then you're good now. If anything, the changes reward good fundamentals and shift some focus away from 90s unga bunga.