I honestly think war needed some attention,
was one of the only jobs that got almost nothing new in ShB.



I honestly think war needed some attention,
was one of the only jobs that got almost nothing new in ShB.



Barring GNB because it's the new hotness...
What really was added to tanks? Like purely take away things that were removed then returned in another form, e.g. Bloodbath on WAR -> Nascent, or Scourge on DRK -> Living Shadow.
PLD got instant casts on their spells. That's kinda cool, no lie. It helps them out massively in movement, and they got a new magic-phase finisher. Plus a new-ish melee DPS skill?
WAR got...
DRK got... party mitigation in dark missionary?
. . .
I mean we could go further and say "well what did the other roles get?" But you'd find one semi-common thread: not a whole lot changed for tanking/healing IMO. DPS though? RDM's got scourge; NIN, MCH, MNK got flat out redesigned, two of 'em mid-expansion; BRD; SMN and DRG got a whole new phase to play with; so on and so on.
It's not just that WAR got DPS numbers buff. It's not just that DRK has been shafted in terms of expansion adjustments. It's all those and more. There's nothing being done to make, arguably the most important roles to play, engaging and rewarding to play. This is a problem, because if there isn't something done with 6.0 to address this, you'll just see even MORE threads complaining about the lack of tanks/heals in the long run. Sure people are gonna flock to try the new classes, SGE and whatever the Maiming DPS will be, I'm one that's considering switching to SGE if it's fun enough myself! But later on into 6.0's lifecycle we still have this same status quo? If the team behind job balance doesn't try to shake up the formula and is again just kicking the can down the road?
Not looking forward to that prospect at all.
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