Burst jobs shouldn't be winning decisively in any fight. We get coffee breaks. They don't.

Quote Originally Posted by whiskeybravo View Post
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If you wanted to boost WAR's dps, the place to do so is by improving their burst.

Let me explain. In order to do "burst" damage, you do less damage most of the time, and then do most of your damage all at once. There has to be some contrast. If you boost your average damage so that there's less of a difference, it stops being "burst". You end up devaluing your own supermoves because even your baseline attack potencies are inflated.

By the way, DRK is also a burst tank at present. I really don't want it to be, in part because I personally don't think that any iteration of Fell Cleave x3, Fell Cleave x6, or Fellest Cleave were engaging, challenging, or fun. I don't believe that every time you press a button, something awesome has to happen, but I understand why game designers do. Button = Awesome. Operant conditioning at its finest. I get WAR's appeal.

DRK's appeal in Heavensward wasn't that we were WAR. It was because to the broader playerbase, being skilled at DRK meant that you were good. I'd like to reclaim a bit of that feeling again with the job. We could just nominate GNB to that role, but they don't quite have the same sense of style.

I think burst tanks should exist, because as was pointed out, they're comfortable to play for the average player and are low skill, high reward. But I don't think that they should be beating out jobs that just take more effort to be skilled at.