In fairness, LD is pretty good as far as healer CDs are concerned. Holmgang and Superbollide both have you burn Benediction. All you need for LD is Swiftcast (Raise).

The buff was to WAR's sustain, not its burst. Both DRK and GNB have a baseline lower potency combo compared to WAR after this change.

DRK in Heavensward and Stormblood has historically been the most sustain-focused tank at a time when sustain always lost out to burst. In Shadowbringers, it's suddenly burst focused, just in time for the balance to have shifted. But none of this really matters as long as they're consistent. If burst always is to win, then everyone is ultimately going to have to end up with Fell Chaos spam. If there's to be a trade-off, then yes, you will find jobs that have higher uptime requirements win out in dps once the fight is mastered. Skill should 100% translate into performance.

And that's what DRK players have really been asking for. This job was sold out the gate in Heavensward as the 'difficult tank'. That's why abilities like Living Dead have bizarre penalties attached. But that has to translate into some sort of a reward or benefit. I want to see the job have both a higher skill cap and a resultant performance edge when played well. And maybe that they iron out the jank while they're at it.