Quote Originally Posted by WhyAmIHere View Post
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that plus Bunshin and Perfect Balance being changed to have charges to spend, whereas blood weapon is still "hope you have good latency."



good for you. You still are bound by DRK being a hybrid weaponskill/spell GCD job.
BW is still clunky in AoE situations. You cannot meld enough SkS to mitigate that.
Even ignoring that "but that's not raids, so who cares?" because how many people are uber casual, log in to do roulettes, and not much else? They just get shafted?

It's a much requested, twice paralleled QoL change that's been asked for since 5.0's release (BW is jank please fix), and fully realized with NIN's redesign (Bunshin does it why cant we?), and again wound-salted with MNK's rework (Perfect Balance too now functions like how we want BW to, please??).

At this point it's just tradition. DRK Gets nothing meaningful, then throughout the expac their like dead last to get anything close to a good adjustment, then the next expansion comes and it's almost a whole new job with the changes to it. Taking bets on what 6.0 Delirium will do if it's even still in the job kit.
Yes I don't main DRK but I have dabbled, and I would also compare to the other tanks. DRK imo is great, but it is SEVERLY lacking compared to WAR,PLD,GNB. I can analogize it with driving a brand new car vs. a junker. I drive a junker for many weeks and get a rental new car, I doubt I would ever "like" going back to my junker. DRK to me is just...not quite what I want compared to how good the other tanks play.

If I was a main DRK coming into 5.0....I would definitely be waiting for them to "fix" some of the aspects. WAR to me is just makes sense from a design point of view. DRK just makes me think....this could be better.