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  1. #31
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Absurdity View Post
    ...
    I mean, let's face it. Buffing all of the steps of someone's combo, especially on a job like WAR which is supposedly burst-orientated, is a bit like rewarding a player for breathing. I don't think you can simultaneously accept an easymode combo sustain buff and still complain about monotonous gameplay. The job has a reputation of being a snorefest for a reason. It's as much the community's fault as the devs.
    (4)

  2. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    I mean, let's face it. Buffing all of the steps of someone's combo, especially on a job like WAR which is supposedly burst-orientated, is a bit like rewarding a player for breathing. I don't think you can simultaneously accept an easymode combo sustain buff and still complain about monotonous gameplay. The job has a reputation of being a snorefest for a reason. It's as much the community's fault as the devs.
    Like I said on page 1


    Quote Originally Posted by Absurdity View Post
    Warrior already has better defensives, better selfheal and better party support than other tanks so we do not also need better dps.
    What warrior needs is something to shake up the incredibly monotonous gameplay, not more potency.

    I couldn't care less about the potency buffs, I'm not even raiding this tier and more damage doesn't fix the issues I have with the job.


    Granted I did fall for the 4.2 trap as well, warrior kept me entertained in Stormblood. But as soon as the Shadowbringers changes rolled around I noticed something "felt" off. I wasn't watching my enmity bars anymore thinking about whether or not I'd have to Butcher's at some point or check my Infuriate cooldown, there was no reason to manage my gauge outside of higher end content or think about whether or not my cooldowns allow me to sit in Deliverance for the next wall pull. Once those "distractions" were gone I became that much more aware of the incredibly boring moment-to-moment gameplay.
    (3)
    Last edited by Absurdity; 04-15-2021 at 01:55 PM.

  3. #33
    Player
    oblivion238's Avatar
    Join Date
    Jun 2020
    Posts
    31
    Character
    Enigma Nightshade
    World
    Exodus
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ArianeEwah View Post

    Just a "very small" potency buff of "meager" 60 potency per combo for Warrior, just in time to push Warrior over Dark Knight once again...

    The Grit adjustment is just ridiculous. Did we ever had enmity problems with Living Shadow?!
    DRK still contributes more overall damage, though I would agree that it has a fair amount of gameplay problems.
    (2)

  4. #34
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I doubt they thought Drk had an Enmity problem more so a "Esteem really should contribute to your aggro aswell"
    like when Ast Collective Unconscious got changed so effect starts right away in SB it wasnt a "massive buff" to ast just fixing the move
    (1)

  5. #35
    Player
    oblivion238's Avatar
    Join Date
    Jun 2020
    Posts
    31
    Character
    Enigma Nightshade
    World
    Exodus
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Duskane View Post
    I doubt they thought Drk had an Enmity problem more so a "Esteem really should contribute to your aggro aswell"
    like when Ast Collective Unconscious got changed so effect starts right away in SB it wasnt a "massive buff" to ast just fixing the move
    Collective and passage change were pretty massive though.
    (3)

  6. #36
    Player
    Princess_Pilfer's Avatar
    Join Date
    Apr 2021
    Posts
    4
    Character
    Ninisha Nisha
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 80
    What frustrates me about it is Warrior was *already* arguably the best tank, on account of it's absurd self sustain. It wasn't gonna win records if you're speed running bosses, but if you just wanna get it done, (whatever it is) you brought a warrior.
    And now the 'small' potency boost has successfully unseated paladin as the general 2nd best damage and legitimately threatens to do the same to gunbreaker, both of whom are *way* squishier than warrior.

    Like, I have to stress, I think the changes SE made to how tanks work in general on offense was absolutely necessary, either as a permanent state of affairs or as a new based to build on, it just had to happen. But why would you bother to make such dramatic changes to even the offensive playing field, only to make 1 of the tanks so much more defensively capable than every other tank as to make it the obvious choice for virtually every fight? And then buff it's damage until it's unambigiously the best tank. Again.

    If you're gonna keep multiple tanks are virtually identical levels offensively, you have to *also* keep them at virtually identical level defensively or you end up back in storm blood where 1 is just obviously objectively superior in the vast majority of situations.

    Either homoginize defensively so non-warriors can keep up with warrior, or nerf warrior and/or buff paladin and gunbreaker so they actually get something in trade for being so much squishier. (also just...buff drk in general. It's harder then warrior and worse offensively *and* worse deffensively. Like why?)
    (0)

  7. #37
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Princess_Pilfer View Post
    (also just...buff drk in general. It's harder then warrior and worse offensively *and* worse deffensively. Like why?)
    It's not worse offensively, and it's about equal defensively outside of invuln.

    I don't intend to sound horribly rude with the following statement, but the rest of your post is similarly out of touch with reality.
    (2)
    Last edited by Argyle_Darkheart; 04-15-2021 at 04:57 PM.

  8. #38
    Player
    Princess_Pilfer's Avatar
    Join Date
    Apr 2021
    Posts
    4
    Character
    Ninisha Nisha
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 80
    I don't mean to sound rude: Proceeds to phrase their opinion in the rudest way possible.
    Ok, sure. Easiest mute ever.

    Every tank is genuinely viable, so ultimately my complaints about balance are nit picks, but it's not actually in doubt that dark is in general the least good tank. It was the least good before warrior got buffed with 5.5, and warrior was the one tank with really similar damage. Then warrior got buffed. And a worse invuln and inability to self sustain are both kinda big deals in a lot of content.
    (2)

  9. #39
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Princess_Pilfer View Post
    I don't mean to sound rude: Proceeds to phrase their opinion in the rudest way possible.
    Remove yourself from the context of this discussion for a moment and assume, for the sake of argument, that I'm correct in my assessment. Is there a better way to point out that someone's viewpoint doesn't comport with reality?

    Ok, sure. Easiest mute ever.
    Ok.

    Every tank is genuinely viable, so ultimately my complaints about balance are nit picks, but it's not actually in doubt that dark is in general the least good tank.
    It's very much in doubt, if the concern is its performance.
    (3)
    Last edited by Argyle_Darkheart; 04-15-2021 at 05:51 PM.

  10. #40
    Player
    Bravely_Default's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    122
    Character
    Fairy-queen Titania
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Raiding with DRK PLD and WAR in extreme and savage content over the course of the expac I can tell you without a shadow of a doubt the warrior is the EASIEST to self sustain with. yes, paladin is very capable of saving it's own skin, but it's an uphill battle with losing their combos to sustain MP, warrior can do this utilizing it's kit quite fluidly. DRK might have decent defensive cooldowns but is completely missing the massive burst heals that warrior and paladin are capable of doing. Warrior with these buffs is actually closing in quite fast to paladin in the damage department at the moment, especially with the fight design with diamond weapon; where warrior's uptime falls in line with the boss phase transitions leading to it actually outdpsing paladin at the top levels. Add in that warrior has had the easiest kit to utilize and you have a very high performance tank that can hold it's own when a situation goes poorly.
    (1)

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