Quote Originally Posted by SieyaM View Post
I am a bit late in responding to some people, been doing other things. What I am kind of hoping for, which probably will never happen here, is to recapture the immersion I felt when I played Everquest way back when it was at it's height. The class I enjoyed most was Enchanter, which is the most indirect spellcasting class you could possibly play. I enjoyed that my class had a lore that it adhered to and no the raw numbers werent the most important aspect of it, it was how it fit into the world and how it played with the party. I think what would really help the healing jobs is to roll more support elements into them rather than continue stacking them with healing skills and amping up their DPS numbers. Support skills are incredibly hard to balance though and so it is unlikely that SE will add any more of those.
I was a Human Enchanter for over 10 years, but to be fair, support and crowd control were baked into that game and absolutely necessary. Even in places like Kael where we couldn't mez, we could charm. Our DDs were almost never touched.

Support and crowd control have never really been a factor in this game. Maybe way early Brayflox days with Repose or Sleep on the second dragon, or a handful of other places. But now and for a while now it's just been zerg everything to death. Which as a former EQ player is kind of funny to me, because we used to make fun of that mentality. Like when those guilds "downed" The Sleeper by continuously zerg rushing it.

Unfortunately, support and CC seem to not really be much of a factor in any MMOs anymore. I was hoping we would move to more of a support role and gain skills along those lines, but they instead focused us on dps when there isn't anything the heal.