I've been one of those perennial voices calling for job balance, but that's mostly because I'm a WHM enthusiast. It's hard to tease out the nuance when someone's complaining, but there's definitely a difference between "everyone needs to have the same output or the game is unplayable" and "hey, why is it that two out of the three jobs in this role are jacks of all trades that have hilarious fake tradeoffs like 'very slightly lower personal damage' for their grand piano keyboards of utility, while the third has almost none of that for no reason other than this weird healer-role-only belief that one of the jobs has to be basic?"

I mean, FFS, we're two years into those aforementioned jobs getting ganked into the same relative job design position that third one is, and I'm STILL hearing "we should barely touch WHM and then also restore AST and SCH back to their old levels of complexity" like they learned literally nothing about WHM's former position as the role's bad design sinkhole from how boring their jobs currently are. A reasonable compromise between job balance and job lore are possible...but this "WHM has to suck because we said so" needs to go the way of the dodo, both in the community's and the job designer's collective consciousness. I maintain it's the biggest dam upstream from nearly all other issues with the healing role.